It's alright and yes, you only need that one archive, extract it and copy it mod folder into the game folder of both parts. Basically, the mod works for both games.How does it work for part 1 and 2? So I only need to download a single file and use the same file in both parts or how does it work? (sorry if this type of question has already been answered but my English is bad so I'm sorry and thank you for answering)
Update your unpacking software and try again.How do I download the mod again? When i click the bottom one and try to add it to the game folder, I get this message.
Not sure what the problem is. Can you try downloading the file from Mega or GoFile?How do I download the mod again? When i click the bottom one and try to add it to the game folder, I get this message.
You've cast a protective spell on her, instead of using the fireball to kill the bandit (and inflicting burn wounds on her as collateral damage). Happens pretty early on in the game.What does it mean warded? Says i have naesala warded.
Just redownloaded the revised p1 and had no issues runnig it.Does it worked for the revised part #1? It's just crashing when I tried.
No; just normal. However, I have save files from original part 1 (12a?).Just redownloaded the revised p1 and had no issues runnig it.
Did you download the JoiPlay version of the mod or the normal one?
Yes.Is the "mod" folder in the game folder? It should look like TFS-Part1_V2-pc\game\mod
I'll check later today if I can.What's the error message? If it's caused by my mod, it should probably show up in the traceback.txt or log.txt.
Does it make a difference later in the game though?You've cast a protective spell on her, instead of using the fireball to kill the bandit (and inflicting burn wounds on her as collateral damage). Happens pretty early on in the game.
Iirc, not really.Does it make a difference later in the game though?
what game is the one in the most right ?Iirc, not really.
Naes gets healed later at the temple and there's a slight dialogue change even later on I think.
Most choices are flavour. Not even sure about the Troll and second Bandit choice. The recommendations in TFS are more the good hearted and "protect what's mine" choices.
The story itself is pretty linear so far and that probably won't change much. The last few updates were pretty much a kinetic novel without any choices at all. The most effect you get from this mod is the textbox customization.
That's going to be Princess on the Run.what game is the one in the most right ?
Nice! ThanksThat's going to be Princess on the Run.
We are currently still working on it and we plan to release the first update next month. I'll have the game thread linked, as soon as we have something more to put in it than what I'm writing in the Runaway Princess thread.
What about update 21c, is your mod still valid here?
is atleast a choice before i stopped trying the old mod, so guess not
Yep seems so, once I load the save from part 2 and enter the mod, and when I try to open Characters tab it gives the traceback error I attached, and of course once I ignore and try to open it again and because it tries to open the same tab it keeps giving the error heheheUpdated
- Content update
- Variable names for Characters adjusted
- The variables got renamed, so if I missed a variable and you get an error, please let me know
- Walkthrough filter should work again
- Please note, that it will "hide" the choices. E.g. "Filter: Harem" will remove the Harem choices.
- Should work the same for Part 1V2 up to V3 now. (Please let me know if something is off, had no time for indepth testing)