It does fit, but I saw it more as a punishment for when bad things happen and didn't really consider it a playstyle someone would purposely want. More like a temporary state of mind while Sammy recovers from whatever caused it. Events and dialogue are/will be written for this so I don't see any harm in making it a possible permanent playstyle if a player wants.What we meant was more the 'possibility' of having choices\paths for a character with low confidence. Which is pretty interesting in my PoV, but maybe it doesn't fit the game Sam has in mind so feel free to ignore me
Nice, I hope there won't be too much work into balancing things out (to support that kind of playstyle in a more permanent way)It does fit, but I saw it more as a punishment for when bad things happen and didn't really consider it a playstyle someone would purposely want. More like a temporary state of mind while Sammy recovers from whatever caused it. Events and dialogue are/will be written for this so I don't see any harm in making it a possible permanent playstyle if a player wants.
Sammy kind of already does have a fixed personality so some outcomes just wouldn't fit, but also has what I suppose you could consider "states". Much like you or I have, if we are having a really shitty day we will react to a situation differently than if we were having a good day. Confidence in the game is also like that so we still have the same Sammy, just much less willing to do daring things and more open to being coerced/bullied.
That was some blazingly fast response. Thanks for the heads up! Also, that better not be an early April fool's jokeTomorrow it will release. Just trying to iron out some last bugs right now.
Update the main post, please.New update with Haven. v0.2.29.0
PC Download -- Android Download -- Mac Download
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Yes.OP says "Need to start a new game." Is this true for version 0.2.29.0 if we have a v0.2.27.2 save?