- Jan 12, 2019
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You could also add the park and the school as possible candidates for such flirting. It would be fun if Sammy could have some after school fun while studying in the library, swimming in the pool, or running the school track. While, the park already seems to have some flirting events that you could build on.Not entirely sure actually. I will have to look into it as the typos are starting to mount up. Can use the developer console but that isnt very user friendly. What game is it that you are talking about that has the f2 option?
There will be interactable characters like you mention. Can already see it's first implementation with Emile at home during the first week. But this will probably be restricted to named, story based characters.
A few design decisions I made early on. One was that I will not use proc gen characters or events. They always feel underwhelming and just not worth the time spent on them.
Another is that Sammy, outside of proper event chains, will only have passive options to choose from. So for example she will not have a "Go up to a guy and flirt" option while in a bar, and instead have something more like "Hang around looking pretty". It allows me to have a much greater variety of events to trigger during such an option and you don't have the problem of people wanting to use these pro active options in other/all locations. So I can limit them to the more fitting places and tailor make events for that location.
But I do intend to add something to a similar effect to what you are asking for. Currently when you are relaxing and drinking in the pub, nothing happens. But I plan to have these kind of flirting and seduction type events play there. The beach would also be a good candidate for such type of events.
I would also, suggest add a few more lines of expressive internal and/or external dialogue for Sammy during sex to help get across what's she's feeling at that moment. Even if its just lines like "Ahh, feels so good", or "Ooh yes fuck me harder."
I can understand how such lines might feel redundant or cliché, but they can help add more life to the scene make it feel more lively, even if its going to be a general repeating scene. You could even have them replace bits of descriptive narration. Instead of saying the guy in pounding against Sammy faster and faster, Sammy's own internal could say something like, "Yes! Come on fuck me faster, harder....YES, that it's!". Just something to think about.
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