Thanks for the feedback! The concept is fun, but yeah, the current content loop can feel repetitive—I totally get that.
My plan has always been to avoid making you repeat a single trap after the first time. Instead, we're focusing on introducing more characters and branching paths first to build out the world and give real player choices (even basic ones to start, expanding from there).
V2.0 is already out on my
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right now, with Uncle (Shemale) and Aunt (Dominant) introduced.