This is a roguelike turn-based grid game. What carries in-between runs is your knowledge and item recognition. Stats are semi-randomly assigned based on a single question before each run. You can increase stats mid-run through the use of clothing, items, rings, etc. I like these type of older style grid-based movement games; reminds me of older game.
Your objective is to reach the end without running out of blood, lymph, or sperm in order to get special scenes with the succubus, all the while having sex with monster girls along the way for dream shards which unlock things in the gallery. The monster girls have different ways of attacking you, either with violence (blood loss), magic (lymph loss), or sex (sperm loss). Some are aggressive, some are passive, and some are aggressive based on your character's appeal (attractiveness). There are unique ways of defeating them. Example: the ghost will be annoyed when talked to by a low intelligence character. There is no clear cut right/wrong build, except for having low endurance which limits your usage of scrolls, coming in contact with girls, and the desert level which drains your lymph.
It's a pretty fun game.
Things I don't like:
1) I'm getting carpal tunnel over here rapidly tapping the movement keys, especially when the maze level pops up. This could be remedied by allowing the holding down of a key to continuously move in one direction.
2) Despite being a roguelike that's been in-development for 2 years, there is a distinct lack of variety. There's like 11 monster girls (not counting encounters) and some aren't worth engaging with (like the angel). After figuring them out, being successful in a run becomes simple so long as you don't have low endurance.
Your objective is to reach the end without running out of blood, lymph, or sperm in order to get special scenes with the succubus, all the while having sex with monster girls along the way for dream shards which unlock things in the gallery. The monster girls have different ways of attacking you, either with violence (blood loss), magic (lymph loss), or sex (sperm loss). Some are aggressive, some are passive, and some are aggressive based on your character's appeal (attractiveness). There are unique ways of defeating them. Example: the ghost will be annoyed when talked to by a low intelligence character. There is no clear cut right/wrong build, except for having low endurance which limits your usage of scrolls, coming in contact with girls, and the desert level which drains your lymph.
It's a pretty fun game.
Things I don't like:
1) I'm getting carpal tunnel over here rapidly tapping the movement keys, especially when the maze level pops up. This could be remedied by allowing the holding down of a key to continuously move in one direction.
2) Despite being a roguelike that's been in-development for 2 years, there is a distinct lack of variety. There's like 11 monster girls (not counting encounters) and some aren't worth engaging with (like the angel). After figuring them out, being successful in a run becomes simple so long as you don't have low endurance.