- Sep 25, 2021
- 113
- 117
Hello everybody,
i'm starting this thread to narrate the development of my game: The Green Bang, and use it as a devlog to keep track of the development.
About the game:
This game comes as a spiritual successor to "A Goblin's Tale" a title that i loved but which was unfortunately abandoned by the its developer. I really liked the idea and the mood of the game so much that i decided to develop a similar (very similar?) storyline but with a twist: i decided to develop in Unreal Engine (started in UE4 and transitioned into UE5).
So you can imagine, the story is about a little ugly green goblin that needs to make his way through the village women until he becomes the king of the village. The main idea is the same as "A Goblin's Tale": the goblin sperm is highly addictive and women that comes into contact with it repeatedly (through ingestion or sex) will become sex slaves unable to oppose the goblin's will and orders.
The game will be articulated as a third person adventure game with mild rpg elements. I don't plan to implement a character level system and stats as i think it would be too large of a scope for my timeframe.
There is no plan to make an Open World game, but the world will be divided in different zones that can be explored back and forth.
I plan to make the main quest quite straight forward as we all know there is no time or brain energy to run around looking for the right thing to do in this kind of games. Maybe there will be time and energy for some more intricate secondary quests.
About me:
I am a solo developer, with limited time for my hobbies (one of which is game development), i started developing inUnreal Engine 4 back in 2018 and made many different prototypes, but never made a fully fledged game. Before game development i practiced 3d modeling and rendering for around 10 years (as a hobby as well) but mainly on architectural and automotive projects (3ds Max). I'm not scared of programming due to my engineering degree and have great passion for videogame.
State of the project:
As of now the project is steadily going forward, the first level has taken its shape. It is a simple starting zone with dirt road to guide the player on the path to take.
The MC himself: the well known green goblin coming from Daz marketplace (with interactive license of course). Probable in game name: Lugd (does it feel goblin enough?)
The currently implemented game mechanics are:
- movement with IK foot placement
- Quest system with quest journal to never miss any content
- inventory system with equipment, weapons, potions and quest items
- save/load system
- Dialogue system with dialogue trees, dialogues can trigger quests and scenes
- Simple NPCs AI that can roam around, talk to MC and simple sex loop animations (currently 4 animations: missionary, doggy and 2x blowjobs)
- Simple Enemy AI and damage system
What is the very next step:
As of now, I need to simplify the skeletal mesh of the goblin and the female NPCs. As they come from Daz to Blender via the Daz plugin the skeleton used is quite complex and create some difficulties in the game engine.
I am currently working to re rig the models to simplify the skeleton and make it very similar to the Unreal Engine Mannequin in order to easily retarget simple animations from the UE marketplace. Obviously the Sex animations will need to be made from scratch but they are just some simple loops.
This is taking a bit longer than i expected as i'm a bit of a noob in blender, once i figure out how to properly rig the genitals of the MC it will be a piece of cake to finish all the models.
The Quest:
The game starts in the West Fields (original name of course) were you need to find shelter and rest.
Currently there is a quest with 4 objectives implemented, it can be completed in less than a minute of gameplay and it plays the first encounter with the first female villager (name TBD) which you can save from the menace of a feral wolf.
The idea of the main quest is to build some form of trust with the local women in order to infiltrate inside the Village and begin your fuckfest.
I plan to have some standard quest mechanics: kill, fetch, talk to (you know the drill).
The nest steps:
From a gameplay mechanic point of view the only things missing are:
- satisfying form of cumshot at the end of the sex scenes.
- sex scene to be unlocked based on the woman corruption level.
- satisfying combat mechanics.
- different types of enemies.
- PREGNANCY (of course a game with goblins without pregnancy is useless)
Regarding the game zones/levels the main zones of interest will be:
- the village
- the main family house (as per the original story featuring: the mother and the two daughters)
- the castle (where the Queen and Princess live)
The secondary zones will be:
- The East Forrest
- The North Region
- The South Swamps
- The Castle Dungeons (future BDSM?)
The secondary zones will be the areas where the kill and fetch quests will most likely take place. I plan to make some random and additional encounters in such areas but we will see how it goes along the way.
I think that's all for now.
Here's an additional screenshot with a fully equipped goblin as a sample. Some NSFW examples will come in the future updates. Stay tuned.
PS: sorry for grammar.
i'm starting this thread to narrate the development of my game: The Green Bang, and use it as a devlog to keep track of the development.
About the game:
This game comes as a spiritual successor to "A Goblin's Tale" a title that i loved but which was unfortunately abandoned by the its developer. I really liked the idea and the mood of the game so much that i decided to develop a similar (very similar?) storyline but with a twist: i decided to develop in Unreal Engine (started in UE4 and transitioned into UE5).
So you can imagine, the story is about a little ugly green goblin that needs to make his way through the village women until he becomes the king of the village. The main idea is the same as "A Goblin's Tale": the goblin sperm is highly addictive and women that comes into contact with it repeatedly (through ingestion or sex) will become sex slaves unable to oppose the goblin's will and orders.
The game will be articulated as a third person adventure game with mild rpg elements. I don't plan to implement a character level system and stats as i think it would be too large of a scope for my timeframe.
There is no plan to make an Open World game, but the world will be divided in different zones that can be explored back and forth.
I plan to make the main quest quite straight forward as we all know there is no time or brain energy to run around looking for the right thing to do in this kind of games. Maybe there will be time and energy for some more intricate secondary quests.
About me:
I am a solo developer, with limited time for my hobbies (one of which is game development), i started developing inUnreal Engine 4 back in 2018 and made many different prototypes, but never made a fully fledged game. Before game development i practiced 3d modeling and rendering for around 10 years (as a hobby as well) but mainly on architectural and automotive projects (3ds Max). I'm not scared of programming due to my engineering degree and have great passion for videogame.
State of the project:
As of now the project is steadily going forward, the first level has taken its shape. It is a simple starting zone with dirt road to guide the player on the path to take.
The MC himself: the well known green goblin coming from Daz marketplace (with interactive license of course). Probable in game name: Lugd (does it feel goblin enough?)
The currently implemented game mechanics are:
- movement with IK foot placement
- Quest system with quest journal to never miss any content
- inventory system with equipment, weapons, potions and quest items
- save/load system
- Dialogue system with dialogue trees, dialogues can trigger quests and scenes
- Simple NPCs AI that can roam around, talk to MC and simple sex loop animations (currently 4 animations: missionary, doggy and 2x blowjobs)
- Simple Enemy AI and damage system
What is the very next step:
As of now, I need to simplify the skeletal mesh of the goblin and the female NPCs. As they come from Daz to Blender via the Daz plugin the skeleton used is quite complex and create some difficulties in the game engine.
I am currently working to re rig the models to simplify the skeleton and make it very similar to the Unreal Engine Mannequin in order to easily retarget simple animations from the UE marketplace. Obviously the Sex animations will need to be made from scratch but they are just some simple loops.
This is taking a bit longer than i expected as i'm a bit of a noob in blender, once i figure out how to properly rig the genitals of the MC it will be a piece of cake to finish all the models.
The Quest:
The game starts in the West Fields (original name of course) were you need to find shelter and rest.
Currently there is a quest with 4 objectives implemented, it can be completed in less than a minute of gameplay and it plays the first encounter with the first female villager (name TBD) which you can save from the menace of a feral wolf.
The idea of the main quest is to build some form of trust with the local women in order to infiltrate inside the Village and begin your fuckfest.
I plan to have some standard quest mechanics: kill, fetch, talk to (you know the drill).
The nest steps:
From a gameplay mechanic point of view the only things missing are:
- satisfying form of cumshot at the end of the sex scenes.
- sex scene to be unlocked based on the woman corruption level.
- satisfying combat mechanics.
- different types of enemies.
- PREGNANCY (of course a game with goblins without pregnancy is useless)
Regarding the game zones/levels the main zones of interest will be:
- the village
- the main family house (as per the original story featuring: the mother and the two daughters)
- the castle (where the Queen and Princess live)
The secondary zones will be:
- The East Forrest
- The North Region
- The South Swamps
- The Castle Dungeons (future BDSM?)
The secondary zones will be the areas where the kill and fetch quests will most likely take place. I plan to make some random and additional encounters in such areas but we will see how it goes along the way.
I think that's all for now.
Here's an additional screenshot with a fully equipped goblin as a sample. Some NSFW examples will come in the future updates. Stay tuned.
PS: sorry for grammar.