I think this game is a bit underrated even if I agree with the reviews. Completed version 1.1.0 MTL in 9 hours but did not finish post-game dungeon, final average level was 21.
History-wise, this game sticks to the JRPGs clichés. Gameplay-wise, it is as grindy as a JRPG without difficulty setting, although I didn't expect that using "Defend" command would become part of my normal strategy - Turns out that after second island you can setup a strategy where Raffary boost Marie's ATK and everyone just defend or use items when necessary. Nina (the mage) is completely useless until the very last dungeon, imo. Money was a huge problem early on, and late equipment was a rip-off, but the dungeons have good (and sometimes better) items which you can obtain by skillfully dodging enemies. Most of items I purchased on shops, I ended up selling back less than five minutes after.
I didn't found any mass healing spell, which is possibly the only major annoyance besides, well, MTL being MTL. Quest menu is also broken. Enemies strip as they're hurt (but not all of them to nakedness - 2 frames for normal enemies and 3 frames for boss), but if you deal too much damage, they may die before stripping and in this case, monster log will be missing said frame (specially annoying on post-game dungeon). You get fully healed and warped to nearest town if you die, and I didn't notice anything amiss when that happens, too.
It is a standard~ish JRPG and I would advise it to JRPG/RPGM fans, but like the previous review, “I would not recommend this game to anyone who is looking for a good quality game.” If you are looking for something inspirational or mind-boggling, keep searching,
PS. I patched Skill.json and System.json to get rid of the "% 1 leveled up!"
History-wise, this game sticks to the JRPGs clichés. Gameplay-wise, it is as grindy as a JRPG without difficulty setting, although I didn't expect that using "Defend" command would become part of my normal strategy - Turns out that after second island you can setup a strategy where Raffary boost Marie's ATK and everyone just defend or use items when necessary. Nina (the mage) is completely useless until the very last dungeon, imo. Money was a huge problem early on, and late equipment was a rip-off, but the dungeons have good (and sometimes better) items which you can obtain by skillfully dodging enemies. Most of items I purchased on shops, I ended up selling back less than five minutes after.
I didn't found any mass healing spell, which is possibly the only major annoyance besides, well, MTL being MTL. Quest menu is also broken. Enemies strip as they're hurt (but not all of them to nakedness - 2 frames for normal enemies and 3 frames for boss), but if you deal too much damage, they may die before stripping and in this case, monster log will be missing said frame (specially annoying on post-game dungeon). You get fully healed and warped to nearest town if you die, and I didn't notice anything amiss when that happens, too.
It is a standard~ish JRPG and I would advise it to JRPG/RPGM fans, but like the previous review, “I would not recommend this game to anyone who is looking for a good quality game.” If you are looking for something inspirational or mind-boggling, keep searching,
PS. I patched Skill.json and System.json to get rid of the "% 1 leveled up!"