As of version 0.10.6, the plot seems to be developing into an interesting, complex story. The graphics continue to be perfunctory, notable mostly for the clever use of automation for animation, though there are a few hiccups here and there: in this version, every blowjob includes 2 sections with some kind of misspelling that throws an exception -- luckily those exceptions can be safely ignored. I would've looked through the code to see if I could identify the problem, but the dev has configured the main archive in a way that makes it difficult to decompress. At the end of the current episode, there's a note that sex scene graphics are going to be redone: it will be interesting to see. None of the graphics are 1st-person at this point, and, while that would make it more immersive, it would also be a daunting prospect to render the animations for a couple dozen different LIs, probably make it impossible to automate the animations, and likely result in an enormous distribution file. Personally, I get distracted by the time spent yacking about variant ideas about the motivation of the government, but I'm sure some find it amusing. The game has improved enough that I am giving it one more star.
The story is kind of intriguing, which is what kept me playing, but the graphics are almost non-existent in v. 0.02.3: most interaction occurs like a badly-staged play, with the characters in the scene all lined up mid-stage. When a person is talking, their mouth opens, and their faces change expression to reflect changes in their feelings, but it feels like I'm watching a set of cardboard cutouts. The images for kissing, making out, and sex acts are mostly missing, and those that exist are all in the same position with the same actions. There is no descriptive text about kisses or sexual interactions, so they come across as being relatively sterile, formalized acts. It seems impossible to communicate with the dev without becoming a patron, which is unfortunate because there is one character whose kissing and making-out scenes trigger infinite loops, and I would tell the dev that and send snippets of tracebacks that illustrate the problem, but that isn't possible, so I may just delete it and forget about it. It's mildly disappointing, because the plot seems like it could make an interesting game in the hands of someone who knows how to write narrative fiction and position characters, lighting, and cameras during interactions.