Based on version 6.2
-Backstories being built up with teachers and some key pupils, potential sweet romances or sexy friends with benefits, can make friends or enemies. I felt warm if I did something that cheered up or helped a character, I could also play a harder line if I wished.
There are some lovely moments where, having interacted with the character for awhile as helped them as headmaster via quests and they develop as a person, it comes together in some sweet scenes, or other times sensual (or both) scenes, and a feeling of a bond grown between headmaster and lady, of characters changing due to your efforts.
-Replay system is generous for anything you have missed due to choices and very generous with second chances like hiring Trixie if you went with the… more responsible first time round.
-Strong enf (embarrassed naked female) about situations the females find themselves in, strongest game for that in my experience. Varies up the situation, very good at playing into the ladies personality with the enf’s so their punishment, reason for being like that (punishment or not)
+A nice sense of humour from the headmaster about the situations he faces and about the honourable/power choices you sometimes get for a path, the headmaster reacting to the paths chosen.
+Variation in terms of personalty and body types, varying the enf and springing "now for something completely different" like the hilarious goldeneye scenes
+Punishment quests (there are other quests for characters). Two so far, I was more in for the enf rather then the spanking so wasn’t sure going into them if I would be “get through this quickly” but it has been interesting.
The mechanics are clear and usually clear what you need to do to level the person up, free mode lets you explore each and every punishment. Each step unlocks something new in the punishment, adds more depth to the character being punished as well as Miss Newman and your headmaster, alters things that happen in the school.
The punishments are tailored to the character, what you have discovered about drives them and it drives your character into exploring more about them, granting you bigger rewards and interesting conversations in a virtuous circle.
+Sense of progress. Both in game and out. In the game you see impact of decisions and the improving school via the characters that become increasingly allied, growing as people, new powers and toys to play with.
Outside of that, you do see new characters being added, hints at what is to come in future quests or in the school, being able to go that bit further with the characters or new features being added so each update feels another sizeable step forward.
Great work!
-Backstories being built up with teachers and some key pupils, potential sweet romances or sexy friends with benefits, can make friends or enemies. I felt warm if I did something that cheered up or helped a character, I could also play a harder line if I wished.
There are some lovely moments where, having interacted with the character for awhile as helped them as headmaster via quests and they develop as a person, it comes together in some sweet scenes, or other times sensual (or both) scenes, and a feeling of a bond grown between headmaster and lady, of characters changing due to your efforts.
-Replay system is generous for anything you have missed due to choices and very generous with second chances like hiring Trixie if you went with the… more responsible first time round.
-Strong enf (embarrassed naked female) about situations the females find themselves in, strongest game for that in my experience. Varies up the situation, very good at playing into the ladies personality with the enf’s so their punishment, reason for being like that (punishment or not)
+A nice sense of humour from the headmaster about the situations he faces and about the honourable/power choices you sometimes get for a path, the headmaster reacting to the paths chosen.
+Variation in terms of personalty and body types, varying the enf and springing "now for something completely different" like the hilarious goldeneye scenes
+Punishment quests (there are other quests for characters). Two so far, I was more in for the enf rather then the spanking so wasn’t sure going into them if I would be “get through this quickly” but it has been interesting.
The mechanics are clear and usually clear what you need to do to level the person up, free mode lets you explore each and every punishment. Each step unlocks something new in the punishment, adds more depth to the character being punished as well as Miss Newman and your headmaster, alters things that happen in the school.
The punishments are tailored to the character, what you have discovered about drives them and it drives your character into exploring more about them, granting you bigger rewards and interesting conversations in a virtuous circle.
+Sense of progress. Both in game and out. In the game you see impact of decisions and the improving school via the characters that become increasingly allied, growing as people, new powers and toys to play with.
Outside of that, you do see new characters being added, hints at what is to come in future quests or in the school, being able to go that bit further with the characters or new features being added so each update feels another sizeable step forward.
Great work!