I'm not seeing the appeal.
You spawn in the brothel after picking stats and stuff, then you can talk to the barman, who lets you talk to others via his options.
You talk to the woman who gives tips, which takes time and money.
Then you talk to the woman who sells things, but what she sells is rng and mayeb she doesn't have what you need. So you back out. This took time. You can't click the back arrow. You get punished for talking to anyone even if they don't have anything you need and you changed your mind.
Pick a girl. No, you don't get a choice. Woman who gives tips said, basically, use X on Y girl. But woman who sells them didn't offer X. You can't beat Y girl. Yo don't know what beats W and Z girl and even if you did you can't press back to go to shop to find out.
All 3 choices are game over.
Restart.
Hope the girl sells anything relevant this time, maybe check out a different tip. Maybe save before talking to the tip girl rather than waste time, which is worth more than coins. Maybe save before shop. Alreay save scumming around bad game design. You could try to just buy the item you want, but that takes '???' (you also have to waste time finding out ??? is mulligan coins, which would also take time to get, which you don't have)
Okay so you have tips for how to deal with W girl and the item was available. Cool. What a shame you have absolutely 0 interest in W girl and she's specifically the type of character you said you don't want to interact with. So now your choice is to try and beat W girl or restart, again.
Why did I make all those choices in the intro if I'm not going to have any real choice in the actual game? I'm not interesting in the stupid dom fairies.
I don't care if this the best writing in the world, the game design itself is a waste of time. Why can't I go back? Why is it so easy to get bad ended? Why am I being railroaded by RNG into dealing with girls I don't like?
The intro feels like a ton of options to give the ILLUSION of meaningful choice when it doesn't exist.
You spawn in the brothel after picking stats and stuff, then you can talk to the barman, who lets you talk to others via his options.
You talk to the woman who gives tips, which takes time and money.
Then you talk to the woman who sells things, but what she sells is rng and mayeb she doesn't have what you need. So you back out. This took time. You can't click the back arrow. You get punished for talking to anyone even if they don't have anything you need and you changed your mind.
Pick a girl. No, you don't get a choice. Woman who gives tips said, basically, use X on Y girl. But woman who sells them didn't offer X. You can't beat Y girl. Yo don't know what beats W and Z girl and even if you did you can't press back to go to shop to find out.
All 3 choices are game over.
Restart.
Hope the girl sells anything relevant this time, maybe check out a different tip. Maybe save before talking to the tip girl rather than waste time, which is worth more than coins. Maybe save before shop. Alreay save scumming around bad game design. You could try to just buy the item you want, but that takes '???' (you also have to waste time finding out ??? is mulligan coins, which would also take time to get, which you don't have)
Okay so you have tips for how to deal with W girl and the item was available. Cool. What a shame you have absolutely 0 interest in W girl and she's specifically the type of character you said you don't want to interact with. So now your choice is to try and beat W girl or restart, again.
Why did I make all those choices in the intro if I'm not going to have any real choice in the actual game? I'm not interesting in the stupid dom fairies.
I don't care if this the best writing in the world, the game design itself is a waste of time. Why can't I go back? Why is it so easy to get bad ended? Why am I being railroaded by RNG into dealing with girls I don't like?
The intro feels like a ton of options to give the ILLUSION of meaningful choice when it doesn't exist.