thx ,but how did you found that out ?
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To briefly summarize: for some reason, Bunkr added some megabytes in the
mdat
atom (the part that contains the actual video data) without updating it's size in the file header(the 4 bytes that i edited). When this happens, even if all the video data is present and uncorrupted, video players are unable to read it, because the player can't locate the moov
atom (the part that contains metadata the player needs to know how to decode and play the video properly).What I did was locate where the
moov
atom starts and then adjusted the header to reflect the correct size of the mdat
atom.
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