It's just kinda alright
Gameplay and mechanics that I've seen so far and base my rating upon:
- You escape some dudes and end up in a town with 6(?) houses. You as an mc can walk around the town, get quests, go on a global map, kill monsters and do quests.
- You have 3 family heroines on your side who you can choose to control every day to do menial NTR tasks (work as a maid and get harassed). If you don't care about mc quests and want to proceed with NTR tasks, you get blocked by the need to choose a class or whatever, which I believe is done by doing mc quests.
- There are some battles that you can lose and get an NTR scene
What's lacking:
- Quest log or anything like that to at least know what the hell you are supposed to do. Specifically from the example above - what the hell is a class and what I have to do to get it.
- I figured out that I can switch between characters by complete accident when I clicked every interaction trying to figure out what to do
- No animations in scenes. Not exactly a bad thing, the scenes themselves are good without animations, but based on the models I for some reason was expecting them
- Currently there's no way of knowing if a lost battle will lead to a shitty "you lost, now fuck off and load your save" screen or an NTR scene and sometimes there's not enough time to save before it to test.
- When I noticed there's a schedule of where the heroines are, I thought they are going to be acting independently during the day, what would lead to NTR advancement with "search and rescue/peak/not intervene" mechanic. Instead they are just chillin somewhere else and you have unremarkable interaction options.
In my personal taste, that is in no way something to solely develop content upon, it would be incredibely awesome if the girls were doing these jobs independently or had some independent NTR progression and you as an mc had to prevent, allow or miss them. Or if that progression was based on your actions or stats that they have. Otherwise, what's the point of a schedule if it does fuck all
In any case, this looks promising, and i'm looking forward to what it will look like in the future
Gameplay and mechanics that I've seen so far and base my rating upon:
- You escape some dudes and end up in a town with 6(?) houses. You as an mc can walk around the town, get quests, go on a global map, kill monsters and do quests.
- You have 3 family heroines on your side who you can choose to control every day to do menial NTR tasks (work as a maid and get harassed). If you don't care about mc quests and want to proceed with NTR tasks, you get blocked by the need to choose a class or whatever, which I believe is done by doing mc quests.
- There are some battles that you can lose and get an NTR scene
What's lacking:
- Quest log or anything like that to at least know what the hell you are supposed to do. Specifically from the example above - what the hell is a class and what I have to do to get it.
- I figured out that I can switch between characters by complete accident when I clicked every interaction trying to figure out what to do
- No animations in scenes. Not exactly a bad thing, the scenes themselves are good without animations, but based on the models I for some reason was expecting them
- Currently there's no way of knowing if a lost battle will lead to a shitty "you lost, now fuck off and load your save" screen or an NTR scene and sometimes there's not enough time to save before it to test.
- When I noticed there's a schedule of where the heroines are, I thought they are going to be acting independently during the day, what would lead to NTR advancement with "search and rescue/peak/not intervene" mechanic. Instead they are just chillin somewhere else and you have unremarkable interaction options.
In my personal taste, that is in no way something to solely develop content upon, it would be incredibely awesome if the girls were doing these jobs independently or had some independent NTR progression and you as an mc had to prevent, allow or miss them. Or if that progression was based on your actions or stats that they have. Otherwise, what's the point of a schedule if it does fuck all
In any case, this looks promising, and i'm looking forward to what it will look like in the future