The game does play like a Bioware RPG due to the limited amount of exp available: you should maximize it and make sure you kill everything you can for the best outcomes.i find this game too hard with the limited exp it almost feals like if you dont 100% the exp gain you will be fucked over in the latter battles and the more exp you miss the more the game stacks agenst you
With that said, MOSTLY fights feel harder until you learn what is and isnt effective in this game: for most random encounters, the best strategy is balls-out offense, and you should never have a healer-type character in your battle group if you can avoid it. Some boss fights will require one, and the best strategy for them is a healer + defensive buffs + offensive debuffs (via Aka usually). Judicious use of debuffs is also important: buffs change stats A LOT, and debuffing with weakening strike early in the game can really defray damage taken. Sometimes the best strategy is for Aka to use Weakening on a monster you aren't targetting while everyone else goes max offense into something you want to kill ASAP.
Early on there are a couple -very- challenging areas (most notably the insect house in Stineford) that are intentionally extremely difficult. I've played the game 3 times; I've won some of the most difficult fights in it on my first attempts. The simple reality of the spider house is that you need optimized tactics AND good luck (via Aka crits or enemy attacks missing) or you won't win the fights against 3 enemies at once. EVERYONE wipes there.
But in general, the game very much rewards and to some extent requires you to figure out the correct strategies - especially early on, there's a number of situations where extremely dangerous monsters literally don't have regular attacks and will not act at all if you silence them with Simon, or you're expected to stunlock them with him, etc. Later in the game, after Chapter 2 is completed, Simon should often effectively be your group's healer, and the best way to resolve random encounters is to have him alternating between Support Allies and Lust Renewal while going balls-out massive offense with your remaining 3 party members (usually some combination of Robin, Varia, Riala, Altina, and maybe Aka). Choose equipment for every character but Hilstara based first and foremost on how much it increases attack or magic, and then prioritize agility. Most difficult random encounters are best solved by killing 1-2 enemies before they even get to attack. If you can't kill, incapacitate (via stun, blind, or silence). This makes knowing enemy weaknesses important, and Robin your most effective party member : Anything weak to an elemental lance can usually be killed in a turn, and a central strategy of random fights is to take the most dangerous enemy and do exactly that.
Similarly, stuff weak to lust and not elementals can be incapacitated via lust statuses. Yarra's Haze of lust does this well early, but later in the game, Incubus King's Emmissary and Bolt of Lust can both inflict Lust Death - sometimes ON BOSSES (several bosses that are weak to lust are susceptible to Lust Death, meaning you can literally kill them in one hit with those attacks if the status effect lands).
Purely defensive characters like Hilstara and Carina are significantly less effective at random encounters, and you should generally only use them if you're forced to. Qum is intermediate, becuase unless she's paired with Robin (Pretty Lance) she ha no offense, but arousingaura increases damage enormously, but usually not on turn 1 (because the attackers will usually act before Qum does, as Aura doesn't have healing speed priority even though it heals for a lot). In general, when you have the option of picking party members, pick for offense, and when you don't, fight strategically with debuffs and crowd control.
Simon's strikes do more damge than his regular attack on purpose - you're supposed to use them almost every time. It's pretty rare that mana management is an issue in this game due to limited numbers of fights and (usually) the ability to go back to other areas to rest if you run out . So you should, in general, use your most powerful attacks all the time.
Basically, in random encounters your goal should be to either kill via massive damage or incapacitate (via stun, blind, silence, lust stun/lust mad, or even Yarra's Flirt) 1-2 enemies before they can act: almost everyone in your party should act before random monsters do, and the most dangerous random monsters in the game are the ones that reliably act before very fast characters like Aka, Simon, Robin and Riala.
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