I just caught up with all the current public build content - as someone who isn't normally into bondage, I'm in awe. The dungeons have a nice level of thought into their design that I'm not used to in this genre. The traps are great - I LOVE when the hgame's willing to play dirty, I'm tired of them being so easy. And the writing? Oh, the writing completely sells me. Lily is a brilliant protagonist, who has a clear voice and whose wit elevates a simple bondage scene into an exciting and memorable escapade. I'm enjoying so many of the characters she has to play off of, from the enigmatic Warden to the stalwart Invictus - I'm excited to see where this all goes. The writing is definitely the main hook for me to see more - though I'm starting to come around to the game's main attraction. The caterpillar dungeon definitely helped me, that was fun, and the silken bondage...

. And the scenario with the bandits in the pit, I think I got the worst possible run of that in the best possible way (that tarot card was hard earned!)
For feedback, I'd like a smidge more impact on some bits; it's hard to fit into a real-time action but it'd be nice to have a bit of an 'oomph' when someone's fully tied up, just to let it stick.
Otherwise, if dev support for this proves reliable, you might just have another backer soon. Keep up the great work