As a developer this game makes me genuinely sad and upset because it has such an incredible amount of potential that is completely ruined by a single flaw.
So first, the good:
The first two areas are not bad at all, I did not intentionally skip around monsters (despite the game encouraging you to do so by talking about hiding) as I knew I'd need to be leveling up going forward. I also made sure to take the time to upgrade my equipment and spells. However, entering the third area shows an absurd increase in enemy scaling, to the point where the base enemy mobs in the third area are nearly as strong as the last boss you fight. You can only fight two or three of them before having to retreat to town and rest or every use every single one of your consumables. Upon entering the boss area of the third stage (if you're doing an evil playthrough, or getting 'darkness alignment' as I believe the game calls it, you will be presented with a gauntlet of enemies to face which are near boss level encounters back to back to back and there at least five of them before presenting you with an actual boss that at my current level I was nowhere near being able to actually beat. You can go back to town inbetween each of these fights to rest but the walk back to town is an easy 5 minutes from here with no fast travel of any kind and no new events to see in town before you progress the story further.
So basically it boiled down to, fight my way to near boss area, beat three mini bosses, walk all the way back to town, walk all the way back up, beat two more mini bosses, walk all the way back to town, walk all the way back up, realize that the final boss is going to absolutely shit stomp me and I'll need to do some horrible rpgm grind to beat it. Start doing math and realize it'll take me a solid hour of mashing forward on enemy mobs to be strong enough to beat this boss, and only just barely and still have no idea how much stronger enemies in the next area will be.
Its incredibly disappointing because while the content of the rest of the game is easily B+ tier, the insane amount of grind is not anywhere close to being worth sitting through, rendering the rest of the content unaccessible.
Even if this game had customized the rpgm combat system and given lewd events in the middle of combat the grind would still not be worth it.
If the grind was reduced by a minimum of 80% on this I'd give it a solid 4.5/5 and would likely round my review up to a 5/5 but as it stands right now it's just a giant time waster and I feel the 2/5 I've currently left it may be overly generous.
Reviewed as of v0.2.3.
So first, the good:
- The development of the MC's feelings about having to share his wife is gradual but fast enough that you're not left playing for 2 hours just to see her barely be touched by someone but isn't so fast and immediate that you're left without a sense of fulfillment or buildup.
- The writing is very high quality, not the best I've ever seen but it is good enough that the story going on behind the sex is engaging enough even if the main characters feel pretty one dimensional and little overly "perfect waifu" material.
- The animations are a very nice touch, just enough to not be excessive but not so little that they don't do anything. Character models are also fairly attractive with well proportioned bodies.
- A variety of fetish options including what seems to be an evil path for the MC and netorare or netorase and maybe some true cuckolding sprinkled in.
The first two areas are not bad at all, I did not intentionally skip around monsters (despite the game encouraging you to do so by talking about hiding) as I knew I'd need to be leveling up going forward. I also made sure to take the time to upgrade my equipment and spells. However, entering the third area shows an absurd increase in enemy scaling, to the point where the base enemy mobs in the third area are nearly as strong as the last boss you fight. You can only fight two or three of them before having to retreat to town and rest or every use every single one of your consumables. Upon entering the boss area of the third stage (if you're doing an evil playthrough, or getting 'darkness alignment' as I believe the game calls it, you will be presented with a gauntlet of enemies to face which are near boss level encounters back to back to back and there at least five of them before presenting you with an actual boss that at my current level I was nowhere near being able to actually beat. You can go back to town inbetween each of these fights to rest but the walk back to town is an easy 5 minutes from here with no fast travel of any kind and no new events to see in town before you progress the story further.
So basically it boiled down to, fight my way to near boss area, beat three mini bosses, walk all the way back to town, walk all the way back up, beat two more mini bosses, walk all the way back to town, walk all the way back up, realize that the final boss is going to absolutely shit stomp me and I'll need to do some horrible rpgm grind to beat it. Start doing math and realize it'll take me a solid hour of mashing forward on enemy mobs to be strong enough to beat this boss, and only just barely and still have no idea how much stronger enemies in the next area will be.
Its incredibly disappointing because while the content of the rest of the game is easily B+ tier, the insane amount of grind is not anywhere close to being worth sitting through, rendering the rest of the content unaccessible.
Even if this game had customized the rpgm combat system and given lewd events in the middle of combat the grind would still not be worth it.
If the grind was reduced by a minimum of 80% on this I'd give it a solid 4.5/5 and would likely round my review up to a 5/5 but as it stands right now it's just a giant time waster and I feel the 2/5 I've currently left it may be overly generous.
Reviewed as of v0.2.3.