At first glance, it seems like just a simple hero princess corrupt game (which it actually is), but it turns out to be a much better RPG than expected.
The story, gameplay, and many elements might be a bit cliché, but the game is really well-designed and fun. The characters are well-designed, the art style is beautiful, and even though the story isn't the most standout feature and the pacing can be a bit slow, the characters have strong personalities and the dialogue is fun, making it easy to keep following the story without getting bored. The game is easy to understand, with clear directions on where to go and what to do. The map and exploration are done well, not too empty, with rewards to discover, but not overly complicated like a maze, making it easy to move on to the next story point. The RPG system and combat are well-designed too; you need to pay attention to equipment and skills to fight bosses. But there are also options to offer youself to skip fights and still win against bosses, so you don't have even to fight bosses the entire game.
On the downside, the encounters while traveling on the map happen too often, which can be annoying. Boss fights can be unfairly hard, but it makes sense because it adds meaning to the option of skipping the fight. If it's too hard and you're lazy to fight, you can skip it, but it feels frustrating and like a loss if you don't win the fight directly. If you do want to fight and win, you'll need to grind a lot. Plus, money in the game is really inflated. Fighting monsters on the side takes forever and gives very little money compared to the expensive items, so fighting bosses directly can feel like a hassle and a waste of time.
I admit that I initially thought this was going to be just a cheap H game, it might not perfect but it's actually a pretty decent H-RPG game.
The story, gameplay, and many elements might be a bit cliché, but the game is really well-designed and fun. The characters are well-designed, the art style is beautiful, and even though the story isn't the most standout feature and the pacing can be a bit slow, the characters have strong personalities and the dialogue is fun, making it easy to keep following the story without getting bored. The game is easy to understand, with clear directions on where to go and what to do. The map and exploration are done well, not too empty, with rewards to discover, but not overly complicated like a maze, making it easy to move on to the next story point. The RPG system and combat are well-designed too; you need to pay attention to equipment and skills to fight bosses. But there are also options to offer youself to skip fights and still win against bosses, so you don't have even to fight bosses the entire game.
On the downside, the encounters while traveling on the map happen too often, which can be annoying. Boss fights can be unfairly hard, but it makes sense because it adds meaning to the option of skipping the fight. If it's too hard and you're lazy to fight, you can skip it, but it feels frustrating and like a loss if you don't win the fight directly. If you do want to fight and win, you'll need to grind a lot. Plus, money in the game is really inflated. Fighting monsters on the side takes forever and gives very little money compared to the expensive items, so fighting bosses directly can feel like a hassle and a waste of time.
I admit that I initially thought this was going to be just a cheap H game, it might not perfect but it's actually a pretty decent H-RPG game.