1/5 - DNF; didn't get me off
Gameplay consists of making choices and a few QTEs. There are many choices to make and they strongly influence the narrative. Each of the 7 chapters has 3+ endings, and there are 50 epilogues for the final ending.
Despite this, the lack of control can be frustrating. You will only decide little things, such as whether you want to nag your husband a lot or nag your husband a bit, but you won't be given an option to not nag him at all. You will decide between confiding in friend A or friend B and then later on complain about how you really should have talked with friend C.
The effects of choices are also unclear. For example, at the climax of chapter 2 your character has a confrontation with her husband. However, instead of you (the player) deciding how the wife acts, the decision is made for you based off the previous choices in the chapter. I didn't like how choosing whether I was nice or rude to total strangers earlier on in the chapter determined the ending for me.
You'll have noticed that all of these choices I'm discussing are about relationships, not about horror or mystery. The Letter is 70% drama, 20% mystery, and 10% jump scares. I wouldn't call this a horror VN. It's just a typical soap opera relationship building game, but with a ghost thrown in. Newsfalsh - it takes more than the random jump scare to make a story scary. There needs to be a dark atmosphere, there needs to be some sense of fear. Just shoving in a creepy girl in the middle of a happy conversation doesn't qualify as horror. Jinkies, Scooby Doo is more horror than this.
+ This is the first VN where I didn't mute the voices... but still I wouldn't call the acting good. The emotions don't match the dialogue, like a dub for a foreign movie
- No back button
- Characters don't change clothes
- Having to play as 7 different characters, it's hard to connect with all of them. As mentioned, the nagging wife is particularly terrible
- Game isn't scary. It relies on jump scares to provide the fear factor, but there are no screams or sounds or anything to help. There isn't even any dark atmosphere or anything like that, it's just everyone's cheerful and then a random flash and suddenly the creepy girl is on the screen. It doesn't work.
Gameplay consists of making choices and a few QTEs. There are many choices to make and they strongly influence the narrative. Each of the 7 chapters has 3+ endings, and there are 50 epilogues for the final ending.
Despite this, the lack of control can be frustrating. You will only decide little things, such as whether you want to nag your husband a lot or nag your husband a bit, but you won't be given an option to not nag him at all. You will decide between confiding in friend A or friend B and then later on complain about how you really should have talked with friend C.
The effects of choices are also unclear. For example, at the climax of chapter 2 your character has a confrontation with her husband. However, instead of you (the player) deciding how the wife acts, the decision is made for you based off the previous choices in the chapter. I didn't like how choosing whether I was nice or rude to total strangers earlier on in the chapter determined the ending for me.
You'll have noticed that all of these choices I'm discussing are about relationships, not about horror or mystery. The Letter is 70% drama, 20% mystery, and 10% jump scares. I wouldn't call this a horror VN. It's just a typical soap opera relationship building game, but with a ghost thrown in. Newsfalsh - it takes more than the random jump scare to make a story scary. There needs to be a dark atmosphere, there needs to be some sense of fear. Just shoving in a creepy girl in the middle of a happy conversation doesn't qualify as horror. Jinkies, Scooby Doo is more horror than this.
+ This is the first VN where I didn't mute the voices... but still I wouldn't call the acting good. The emotions don't match the dialogue, like a dub for a foreign movie
- No back button
- Characters don't change clothes
- Having to play as 7 different characters, it's hard to connect with all of them. As mentioned, the nagging wife is particularly terrible
- Game isn't scary. It relies on jump scares to provide the fear factor, but there are no screams or sounds or anything to help. There isn't even any dark atmosphere or anything like that, it's just everyone's cheerful and then a random flash and suddenly the creepy girl is on the screen. It doesn't work.