Hey there,
I really like your game and its art style but at the moment it's really buggy and hard to enjoy.
Here's few advice:
-
Don't publish your game in a dev build (do a release build) to avoid spamming us with the logs during the session.
- If you still want to publish the game in a dev build to make the debugging easier, I highly advise you to
setup debug/Q&A tools (
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) so we can help you.
- Currently outside of game breaking bugs already reported in the thread
you have a shitload of warnings, you should take a look at them, warnings will be your bane in the long run. Here's a few I've encountered with logs:
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(I don't know shit about Naninovel but it seems related to the plugin),
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,
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and
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. I feel like most of these are minor oversights that should take a few minutes to fix, don't let them plague your project.
- You should
keep a Jira, Hack'n'plan, Trello or whatever updated with the reported game breaking bugs (you can make it community based, your game has enough following on this forum to rely on the good will of the members) and fix them before trying to implement new elements. I know that people on this forum crave content, but imo stability of your game > content.
- Finally, the auto-save feature is cool but don't rely on it too much, having to reload every time we encounter blockers is still not fun (euphemism). Also you should consider
keeping multiple auto save file, not only one that gets overwritten (maybe 2 or 3).
Good luck with your game, it really has potential!
Keep up the good work.