aw, the game is progressing every day, but, unfortunately, it has not caused much interest among the audience. We want to make a demo version of such quality that will allow us to interest more people.Game is really nice but god sake why isnt there any progress?
No updates coming...
if you update every month, there would be more interest, the appetite grows as you eat, and so there is no progress and no interestaw, the game is progressing every day, but, unfortunately, it has not caused much interest among the audience. We want to make a demo version of such quality that will allow us to interest more people.
Well to be fair he does update with news, and teasers all the time.if you update every month, there would be more interest, the appetite grows as you eat, and so there is no progress and no interest
Ill sub back to patreon if you put any minor patch before end of Jan 2020 <3aw, the game is progressing every day, but, unfortunately, it has not caused much interest among the audience. We want to make a demo version of such quality that will allow us to interest more people.
aw, the game is progressing every day, but, unfortunately, it has not caused much interest among the audience. We want to make a demo version of such quality that will allow us to interest more people.
Ya, the game's got 1 release and it has almost 11 pages of interest. If there was no actual interested it would have died out by page 3.The more a game is updated - the more it appears on the front page - the more views and traction it gets.
Page 3 of latest updates tab my dude - not talking about individual discussionby page 3.
I completely agree. There are enough half baked games on this site. Better to invest the time into one grand demo than release peanuts every month.Several updates will not make any significant difference for us. We do not want to show unfinished work so that someone looked at it and thought "meh, I'll check it year later "
That's not what I'm saying. I'm saying if there's no interest in a game then its thread won't be more than 3 pages long.Page 3 of latest updates tab my dude - not talking about individual discussion
But you need to build the hype somehow. You want to put something in pre-order that people don't know how big it will be or anything about the bigger picture of the game. Right now it's fine but it feels incredibly small and honestly, it's not like you have a huge name behind you backing up your quality. In a considerable amount of time there hasn't been many additions which is not a good look.Several updates will not make any significant difference for us. We do not want to show unfinished work so that someone looked at it and thought "meh, I'll check it year later "
Um... check the game "My little angel".But you need to build the hype somehow. You want to put something in pre-order that people don't know how big it will be or anything about the bigger picture of the game. Right now it's fine but it feels incredibly small and honestly, it's not like you have a huge name behind you backing up your quality. In a considerable amount of time there hasn't been many additions which is not a good look.
Can't try to hit an home run on your first swing, people have no reason to trust you'll put out a good game or long enough that it's worth paying for and then people are done with it in 5 minutes. My suggestion is to pick your battles. Gather a crowd behind this game and people will support you and be more confident on a second project.
So you're blaming it on Patreon instead of... I dunno, maybe under-delivering? What have you posted in terms of gameplay in said "6 months"? One patch? Maybe two? Have you checked your competition to see how well they're doing and how much work they're putting out?Um... check the game "My little angel".
Yeah, we already tried to make an update every month and during this 6 months we lost 30% of patrons.
We have already failed on patreon, so we will try to do everything to present a good demo for Steam. Steam is not about constant updates.
He meant gameplay updatesYeah, we already tried to make an update every month and during this 6 months we lost 30% of patrons.
So you're blaming it on Patreon instead of... I dunno, maybe under-delivering? What have you posted in terms of gameplay in said "6 months"? One patch? Maybe two? Have you checked your competition to see how well they're doing and how much work they're putting out?
Ahem... actually it was MLA 0.7(or 0.5), where we fundamentally changed the basic mechanics of movement and the passage of time and added the main map, then we released 3 updates with 6 new sex scenes with animated CGs in each of them, then we released another update, in which we greatly improved the mechanics of the impact on characters and added some new sex events. So, I think the experiment was more than relevant.He meant gameplay updates
Look at this way though, 70% of these patrons are willing to support you despite no real content for the past 6 months. That's a lot of people willing to pay purely just to support you even without gameplay.
Each update requires additional time for text translation and testing. Moreover, not every innovation can be prepared in a month, especially in a [month - testing -translating]. Less updates means faster development.You're right. Steam is not about constant updates, Steam is about reviews. You're trying to do a blind run on Steam, if you strike out once you're out forever because everyone will check your other games and if the majority oh the reviews is "game is too small", "not worth the money", "not worth playing" that's probably it for you. Very few exceptions.
"Patch"? I do not release a “new version” with bug fixes or new icons. I just updated the link more than a hundred times. I don’t know what you scrolled because 90% of the posts are hidden for unpatrons. Did you just read the headlines?when I just scrolled all the way back to late October without seeing a single patch. I wouldn't pay for it either.
I don't follow, have you released newer versions of your game in the past 6 months? I don't mean to berate or anything.Ahem... actually it was MLA 0.7(or 0.5), where we fundamentally changed the basic mechanics of movement and the passage of time and added the main map, then we released 3 updates with 6 new sex scenes with animated CGs in each of them, then we released another update, in which we greatly improved the mechanics of the impact on characters and added some new sex events. So, I think the experiment was more than relevant.