- Oct 4, 2024
- 30
- 70
I wanted to call bullshit, but i recalled playing sliding puzzles some long time ago, and i don't remember that i had to do something special with last 3 pieces, just move them clockwise, so yeah, looks like you're right.Apparently, shuffler can generate impossible puzzles
Sounds like you're the one who's emotional. There are many crappy devs on F95 for sure. DMF and Catspeaker are not them though. You're welcome to dislike the optional puzzle game, but picking a fight with the devs and other supporters is going to make them less likely to consider your feedback, not more. You do you though.No, you're a piece of shit for not being able to take a critique of a game you have emotions invested in and retaliating for it.
Fact is, vast majority of devs here don't know how to make a proper game design. Calling you out on it does not make me a piece of shit.
I could do it with less of an attitude, but I choose not to. You after all, called me a scrub.
Don't talk to me any more.
You're welcome to pay for the next dose of content if you need a hit that bad.Oh ffs, I spend a month and a half waiting for the next part of the story, and instead I get the kind of slider games I hate.
I mean, I have no right to dictate what DMV and Catspeaker do, but I AM allowed to feel frustrated over it.
The next part of the story dropped for Supporters last week.Oh ffs, I spend a month and a half waiting for the next part of the story, and instead I get the kind of slider games I hate.
I mean, I have no right to dictate what DMV and Catspeaker do, but I AM allowed to feel frustrated over it.
NiceSam is going to be a major part of Luna's chapter. You will definitely get to do things with her and Luna together when get there.
It's ok, leave him, they said that the puzzles required no brainpower, and yet, had to use the cheat skillissue.Sounds like you're the one who's emotional. There are many crappy devs on F95 for sure. DMF and Catspeaker are not them though. You're welcome to dislike the optional puzzle game, but picking a fight with the devs and other supporters is going to make them less likely to consider your feedback, not more. You do you though.
Thank goodness. It was mainly the hard mode puzzles that were giving me trouble. This is a good compromise for the money grinding mechanics.It's ok, leave him, they said that the puzzles required no brainpower, and yet, had to use the cheat skillissue.
Proving points it's not their forte.
-----------------------
For anyone reading:
Regarding the minigame:
I'm trying to follow Valve's "Playtest early" mindset, and it seems it's working!
This puzzle thing served as a way to test the waters before doing a mayor addition to the actual game: The Drawing Minigame to get money from Chapter 4 and onwards.
I know that ONLY SOME likes obligatory minigames, at the same time, NOBODY likes earning money in the game by repetitive grind.
BUT, everyone could get a rewarding feeling if they actually used some kind of skill to earn said in-game money, right?
My plan for Lincoln to get money on Chapter 4 and onwards is him making commissions (sometimes his sisters may take part of them) And the player will have the option to skip the minigame, and simply get paid. OR (AKA: optionally) solve the minigame (the easy, 4x3 version) to ALSO get a nice tip for their extra effort!
This gives a solution to the following:
- Avoid repetitive grinding by simply spam click.
- Avoid unskippable minigames.
- Give the player a sense of rewarding for solving a problem.
So... players want to play the minigame? FINE!
players don't want to play the minigame? FINE!
When I made this event, and planned how the Drawing/Money system will work in the future, I got both playstyles on mind.
Everyone wins, it's not that hard.
No content will be locked behind the minigame. And the Valentine's event is... come on, let's be honest... 10 cheat movements is already enough even for hard difficulty. I even added the optional hint thumbnail to make things as accessible as possible. And even added the skillissue cheat at last minute JUST in case, and ALSO took the time to share my tips for playing these minigames after playing them so fucking much this last week while testing everything.
So, for anyone (now, or in the future) complaining: You're welcome! I didn't added an unrequested 'feature' out of nowhere that drastically changes the gameplay while gatewaying progression/content and ignoring accessibility or playstyles!
-----------------------
Now, responding to many messages into one, a mashup of answers, like some kind of "Recent FAQ" both from here, twitter, etc:
Q - These scenes represent something that will happen in the future in the game?
A - I had in mind that these scenes would "happen somewhere in the future, even if not cannon".
Sam will be very important on Luna's chapter, and Lucy will get a nice maid dress, and Luan will probably give her brother ahandfoot... But the scenes may not be exact the same.
Q - Did you know that you can quickly press "Start" right when it starts shuffling to instantly win?
A - Yup, played it enough to notice it, but I leave it on purpose, not everyone is good with puzzles, but some have really good eye and reflex, so let's embrance it. (Also, what's a videogame without a quick exploit here and there?)
Q - How does the cheats work in the puzzle?
A - Normally, you can only move pieces adjacent to the current empty space, but while the cheats are enabled, you can 'teleport' any piece in the board to the empty space, even if it's in the other side of the screen.
Q - The shuffle can generate impossible results!
A - Yup, the pieces aren't shuffled in a "one movement at the time", but 100% random. So sometimes this can happen. In cases like this, 1 single cheat movement does the trick, so I recommend to at least save 1 for the end just in case.
Q - I can't click on "Play" on the Valentine's Day event!
A - This is because the Christmas 2024 event is still running, complete it by finding all gifts (You must be registered to see the links) first in order to be able to start a new event (And the same goes for anyone who started the Valentine's Day one first, and can't start the Christmas one.)
-----------------------
And that's all for now. Thank you to everyone playing, supporting, or spreading the word about our game! Thanks a lot for everyone's kind words <3
GoatedIf your quick enough you can choose start on the puzzles before it shuffles anything. Then just move a piece back and forth to complete it.
*inhale*I don't think so. They said earlier in this thread that the first major choice that will determine your ending will have different UI from the regular choices and will likely be much closer to the end of chapter 3.You don't have permission to view the spoiler content. Log in or register now.
Sam is going to be a major part of Luna's chapter. You will definitely get to do things with her and Luna together when get there.
I have not because I can't solve I know where the pieces go it's just the mechanics cause me anxiety slide puzzles are new to me and I have solved some, but I just find that most of the time I solve them it was not intelligence but luck that helped me that's what makes the mini-game so bad for me, but thanks for making it an optional event because I probably would have had to quit the game.It's ok, leave him, they said that the puzzles required no brainpower, and yet, had to use the cheat skillissue.
Proving points it's not their forte.
-----------------------
For anyone reading:
Regarding the minigame:
I'm trying to follow Valve's "Playtest early" mindset, and it seems it's working!
This puzzle thing served as a way to test the waters before doing a mayor addition to the actual game: The Drawing Minigame to get money from Chapter 4 and onwards.
I know that ONLY SOME likes obligatory minigames, at the same time, NOBODY likes earning money in the game by repetitive grind.
BUT, everyone could get a rewarding feeling if they actually used some kind of skill to earn said in-game money, right?
My plan for Lincoln to get money on Chapter 4 and onwards is him making commissions (sometimes his sisters may take part of them) And the player will have the option to skip the minigame, and simply get paid. OR (AKA: optionally) solve the minigame (the easy, 4x3 version) to ALSO get a nice tip for their extra effort!
This gives a solution to the following:
- Avoid repetitive grinding by simply spam click.
- Avoid unskippable minigames.
- Give the player a sense of rewarding for solving a problem.
So... players want to play the minigame? FINE!
players don't want to play the minigame? FINE!
When I made this event, and planned how the Drawing/Money system will work in the future, I got both playstyles on mind.
Everyone wins, it's not that hard.
No content will be locked behind the minigame. And the Valentine's event is... come on, let's be honest... 10 cheat movements is already enough even for hard difficulty. I even added the optional hint thumbnail to make things as accessible as possible. And even added the skillissue cheat at last minute JUST in case, and ALSO took the time to share my tips for playing these minigames after playing them so fucking much this last week while testing everything.
So, for anyone (now, or in the future) complaining: You're welcome! I didn't added an unrequested 'feature' out of nowhere that drastically changes the gameplay while gatewaying progression/content and ignoring accessibility or playstyles!
-----------------------
Now, responding to many messages into one, a mashup of answers, like some kind of "Recent FAQ" both from here, twitter, etc:
Q - These scenes represent something that will happen in the future in the game?
A - I had in mind that these scenes would "happen somewhere in the future, even if not cannon".
Sam will be very important on Luna's chapter, and Lucy will get a nice maid dress, and Luan will probably give her brother ahandfoot... But the scenes may not be exact the same.
Q - Did you know that you can quickly press "Start" right when it starts shuffling to instantly win?
A - Yup, played it enough to notice it, but I leave it on purpose, not everyone is good with puzzles, but some have really good eye and reflex, so let's embrance it. (Also, what's a videogame without a quick exploit here and there?)
Q - How does the cheats work in the puzzle?
A - Normally, you can only move pieces adjacent to the current empty space, but while the cheats are enabled, you can 'teleport' any piece in the board to the empty space, even if it's in the other side of the screen.
Q - The shuffle can generate impossible results!
A - Yup, the pieces aren't shuffled in a "one movement at the time", but 100% random. So sometimes this can happen. In cases like this, 1 single cheat movement does the trick, so I recommend to at least save 1 for the end just in case.
Q - I can't click on "Play" on the Valentine's Day event!
A - This is because the Christmas 2024 event is still running, complete it by finding all gifts (You must be registered to see the links) first in order to be able to start a new event (And the same goes for anyone who started the Valentine's Day one first, and can't start the Christmas one.)
-----------------------
And that's all for now. Thank you to everyone playing, supporting, or spreading the word about our game! Thanks a lot for everyone's kind words <3
I don't want to sound like I'm antagonizing anyone, but fixing/creating proper algorithm sounds like fun math/programming challenge.Q - The shuffle can generate impossible results!
A - Yup, the pieces aren't shuffled in a "one movement at the time", but 100% random. So sometimes this can happen. In cases like this, 1 single cheat movement does the trick, so I recommend to at least save 1 for the end just in case.
Ah man just give me a Lori lewd update....Im starve for my best girl content for so long...*inhale*
You must be registered to see the links
Lincoln and Lori are going to need to cook up a reason why the walls of their room got sticky. And somehow the ceiling.
Poggers. Always a fan of that. Would be also just fun to see how you write Sam in general.