Yamemai

Well-Known Member
Nov 1, 2017
1,228
779
316
Wow...this is such a lazy build by a developers. Uses RPGM and AI-CG, but doesn't even complete all the pieces.
There's an armor shop and armor statistics, but none of the characters have any armor slots. LOL
As mentioned before, the translator probably bugged the game, since my ver (jap) works fine:.
 
Last edited:

Yamemai

Well-Known Member
Nov 1, 2017
1,228
779
316
The english version works fine in terms of armour and weapons for me. So I'm confused.
Did you encounter other bugs? Thinking of DLing to see what was causing the problem (for trans++, in case I encounter such assets again)

Edit: From what I can tell, there doesn't seem to be any (besides the long loading on opening the game).
 
Last edited:

lastjournals

Member
Dec 4, 2018
455
249
53
finished the game, same with the dev previous game it isnt difficult game but pretty fun to play. i dont understand why H scenes so few even with AI..

You don't have permission to view the spoiler content. Log in or register now.
 

fucknolink

Member
Feb 16, 2019
106
50
83
finished the game, same with the dev previous game it isnt difficult game but pretty fun to play. i dont understand why H scenes so few even with AI..

my only complain is why can't i sleep rape the older sister..[/SPOILER]
Agree, do these people have potato PC?
Don't they know they could use runpod for cloud generating?
 

WisdomMaker

Member
Nov 14, 2020
177
110
115
This game is rng hell: your turns depends on rng-you can get 6 turns of enemies between actions; your skills are rng-they either appear at turn or not; and even skill rewards from girl scenes are rng. Albeit in last case you can actually use save/quicksave mechanic to savescum needed skill. Just quicksave when "do you want to see the scene? Yes/No" massage displayed and quickload when wrong skill got.

Fun thing-when you interact with girl there particle massacre animation, you can also skip it with quicksave-load. Just qsave when it starts and qload when message window starts to get down.

The whole inn thingy don't make sense-you can just ignore it altogether and upgrade inn 40 times, with cleanliness, magnet and reputation being at the bottom. You can either just combat all your resources repeatedly or literally fight 6 battles, improve inn to lvl 4 for suspicious shop unlock and sell all your materials for 200k to get initial 2 lucky things. Then you can snowball them, cause to get 100k you need just 14 each item for selling. Bam! no combat needed anymore.

And why combat not needed? Because you don't get anything from it, aside from quest rewards. Why kills don't give you exp i have no idea. Just train 60 days at training yard and 99 lvl whole party yours. But lvl ups give most chars just stats: 150 attack/mattack, 75 def/mdef and 4500 max hp. No crit chance, no evasion rate-nothing. And stats preset for every char-mages will have the same as everyone else, so yeah... On the other hand, you want your mages at lvl 20 and 30 respectively: Eleonora and Judith get tier 3 magic at 30, Fielow tier 2 at 20 and Gina get heal 2 at 10.

If you want to try your hand at combat, i suggest removing auto, equiping double attack jewelry, passives for attack and all attack skills. Why? Because you can HP tank. Just spam resting for 100 days and print 50k hp out of thin air. You can solo Roan all enemies with this much(maybe leave 1 first aid skill, just in case).

Food attack and defense buffs don't stack with skills and gear-use crits, hp regen or hp%. Attack/def buffs grant % from basic stat. So if you locked at 99 lvl with 150 attack basic stat, then 48% from it would be 72. When gear adds you hundreds, it's meh. Also, +10%, +20% skills impact gear, so use both of them for maximum damage.

If you want to be fancy-shmancy with full team builds, do try to get all good skills for build ideas. Like getting Catherine as main tank, boosting her counter and then upping counter with Gina and Roan with Gina's skill, which you shall consume. So enemies taunted to Cat and kill themselves.
Or building Roan as archmage: 30% magic attack passives, Freezing 3, Starlight, Darkness, Recovery(if you maxing magic attack anyways) and Reveal weakness+Nyaila, Eileen and Eleonora.
Or crit chance boosting team, or dodge, or paper thin large hp pool team with Strike of Rage. You do you.

Whole game seems lackluster-mechanics poorly thought out, pictures few in between loads of text(Which surprisingly decent, good even, but quantity of it and repetition of action pattern just make it not enjoyable anyways), idea of managing inn not greatly developed. It feels just bleak. Plot says you kind guy, but you drugging your girls like a scum anyways. And no girl call the guards for this behaviour. Surprisingly, it feels like there timeline of things, happening. Some spiking drugs lines feels like they happen before the others(in incest route he reacts like he genuinely mixed fatigue recovery with aphrodisiac, aka first ever use, then other girls he's like did it dosen of times). But dev let you do it in any order. No system of "courting" girl, you just leecher which fucks everyone without committing(even if 100 lines says "it's something special").

Girls also can be very weird. They can act one way in the 40 scene, but 60 or 80 or 100 they act another, inconsistent. It's personal preference, but i would rate Nyaila, Lilia, Judith and Gina as normal, other will lead you into weird direction, some would say "red flags" even. If we need to sum up each girl, then they would be like this: Lilia-incest, tho surprisingly lovely conclusion, if you ignore whole incest thing; Mina-boss and employee relationships, weird power dinamic; Eileen-weirdly rude and disgusted by lewds, tho in usual interactions there no disgust and much less rudeness; Nyaila-would be best girl, if at 100 she not became cocky and you started punishing her, ruining whole previous mood; Eleonora-boring execution of "she's clueless" trope; Judith-tsundere, may be best girl with solid progression and conclusion, least weird one, probably; Fielow-wisened and mature, see through most of your tricks and thought, bittersweet "i know you will die soon, but i still want to love you" trope, but somehow rushed, don't feel genuine(or she's airheaded); Gina-over the top tomboy, but at least romance progress nicely; Catherine-coogar lady, even when you was feeling like shit, she still forced her way; Ryuka-wild spirit in relationships-she will fuck others casually when she's away and she tells you so; and worst of them all Renfa-fixated girl, maybe yandere even(tho no bodyharm) will make baby and try to cut out all interactions with any other girl, even her previous state was unhealthy.

Game feels like others said "cash grab". Low efforts, bad gameplay, bad grinding(grinding can be good and enjoyable, not here tho), bad progression speed-it's either like dreg or "skipping past everything at lightning speed". But most ridiculous thing is dev implementing some sort of "speedrunning" element, where you can load your ending time and see time of others. Why? Just why it's here? And it will scare others from changing difficulty, good grief...

my notes while i was playing:
The zip contains paint which i used to take notes on images
You don't have permission to view the spoiler content. Log in or register now.
 
2.20 star(s) 5 Votes