2.50 star(s) 28 Votes

idgafffs

New Member
Apr 19, 2022
5
1
I can't load the save, so if you can explain to me where you got stuck and I'll try to help you
John is busy with the door at the graveyard. I cant cross the graveyard but heard I need a potion of Sophia to do so. But I keep giving Sophia mushrooms but it won't change. I also can't explore more storylines with nancy except meeting her in the pub and sleeping with her. I will send the save on discord
 
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Vao91

Newbie
Aug 9, 2016
46
60
I think it's because of the new variables. These only run at the beginning of the game and unfortunately I don't know how to change this (for now) to make it work better, unfortunately it is only solved by starting from the beginning of the game, sorry for the inconvenience
The loop about the kidnapping is because the two if statements are <<is and not <<if
 
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rftr

New Member
Apr 2, 2018
1
0
I have a bug in my game, i already have sex with Andrea and discorved Jonh but the Richard 3 quest doesnt start. Any help?
 

Black Xoul

Member
Apr 5, 2018
451
328
As a fellow programmer, some tips for preventing future bugs (which will save you the time of debugging):
1. Section the parts of the story into arcs (independent from each other) so you can debug separately and be able to confidently say that Section A is bug-free. On this note you can also separate the variables you use in each sections so that Section F won't require you to use variables from Section B.
2. Assume the user does everything in the wrong order (for example opening the basement door before reaching that point in the quests).
3. Assume the user will max out any affection or character traits (charisma, strength, etc) the moment you let them train those traits.

Aside from that good luck on developing the game. Game has potential, just need a bit more content.
That is exactly what I've been doing...
I mean game with choices are too dependent on skill and traits that maxing those become first priority as soon as these things unlocked
 

f96zonetrooper

Engaged Member
Dec 21, 2018
2,132
2,017
The recipe for moscow mule seems buggy :

Recipe is :
Code:
Moscow mule: x1 ice, x1 sprite, x1 whiskey x1 orange juice, x1 feminine fluid
Check is :
Code:
&lt;&lt;if $ice gte 1  &amp;&amp; $vodka gte 1  &amp;&amp; $tonic gte 1 &amp;&amp; $orangejuice gte 1 &amp;&amp; $fjuice gte 1&gt;&gt;\
[[Make moscow mule|moscowmule]]
whiskey and vodka are mixed up,
sprite and tonic are mixed up
 

f96zonetrooper

Engaged Member
Dec 21, 2018
2,132
2,017
I also do have problems with checking Richard's room. The PC has a password and there I am stuck.

I have Andrea, Nancy, Lilly and Sophia at 100. I met the guy in the basement and I have the torch. I had sex with Andrea several times, even in the basement and a threesome with Lilly and Andrea.
When talking to Sara, dialog is stuck at "After midnight, early morning, he will be here with me. Try then."

My guess is that "sarameet" has a wrong value to continue since the condition for Lilly-event is :
Code:
&lt;&lt;say $PjName&gt;&gt; The pc has a password. &lt;&lt;/say&gt;&gt;
&lt;&lt;if $CurLilove gte 40 &amp;&amp; $sarameet is 1&gt;&gt;\
&lt;&lt;goto &quot;pc2&quot;&gt;&gt;
and exploring the basement seems to set sarameet to 3.
I changed the line to :
Code:
&lt;&lt;if $CurLilove gte 40 &amp;&amp; $sarameet gte 1&gt;&gt;\
to be able to continue.

Note : The following code checks sarameet more than once per line :
Code:
&lt;&lt;if $sarameet is 1 &amp;&amp; $Officekey is 0 &amp;&amp; $invest is 0 &amp;&amp; $sarameet lte 1&gt;&gt;\
&lt;&lt;md&gt;&gt;Sara seems worried about Richard. I had to investigate the office&lt;&lt;/md&gt;&gt;
&lt;&lt;elseif $sarameet is 1 &amp;&amp; $Officekey is 1 &amp;&amp; $invest is 0 &amp;&amp; $sarameet lte 1&gt;&gt;\
&lt;&lt;md&gt;&gt;Sara seems worried about Richard. I had to investigate the office. Andrea gave me the key to Richard&#39;s office, she also wants me to investigate. I&#39;d rather not know how she got it&lt;&lt;/md&gt;&gt;
&lt;&lt;elseif $sarameet is 1 &amp;&amp; $Officekey is 1 &amp;&amp; $invest is 1 &amp;&amp; $sarameet lte 1 &amp;&amp; $lillytalk is 0&gt;&gt;\
&lt;&lt;md&gt;&gt;I was in the office, but I didn&#39;t find anything to prove Sara&#39;s suspicions, maybe Lilly knows something, although I don&#39;t think she&#39;ll tell me if she doesn&#39;t trust me&lt;&lt;/md&gt;&gt;
&lt;&lt;elseif $sarameet is 1 &amp;&amp; $Officekey is 1 &amp;&amp; $invest is 1 &amp;&amp; $sarameet is 2 &amp;&amp; $lillytalk gte 1&gt;&gt;\
 
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f96zonetrooper

Engaged Member
Dec 21, 2018
2,132
2,017
How do you earn the money for the steel to rescue Elsa?

Steel costs 4000 $ per piece and according to html you need 4 of them, so it is 16,000 $.

I found only the jobs at the pub and the casino which togeter net maybe 200 $ per day or less depending on RNG.
I saw no option to gamble at the casino.
Cutting wood is too much work travelling through the maze each day - especially when the link to the maze usually is missing. Also the inventory does not show how much wood was collected, so it is very difficult to estimate if cutting wood is a good source of income.
Selling cocktails seems not profitable since the ingredients cost more than what you get for the cocktails. Also Nancy seems no longer to be available for mixing cocktails.

So it would take around 80 or more ingame days to earn the 16,000 $ ... that is insane.


Edit :
Nevermind ... it seems that the coding is missing to transfer the steel to Albert. So you cannot continue unless you edit the html to fix this.

-------------------------------------

The quest text is "They have taken Elsa on a train from the abandoned village, in order to find her I need to build a railcar. I need 5 logs of wood, some steel and a double lever."

The check is :
Code:
&lt;&lt;if $albertwood is 4 &amp;&amp; $albertlever is 1&amp;&amp; $albertsteel is 4&gt;&gt;\
[[Make railcar|Railcar]]
This expression checks for 4 wood, not 5. Another bug which prevents from getting the railcar if you transfered 5 wood.


Even if you fix the coding to get the railcar it seems to be end of content ... There is no new link to continue and rescue Elsa.
 
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2.50 star(s) 28 Votes