Ok, more bug fixes:
1. wrong variable:
Code:
<<if $pendantkey gte 1>>
should be:
Code:
<<if $rubypendantkey gte 1>>
2. typo: 'Walktroght' should be 'Walkthrough'
3. typo: 'Livin groom' should be 'Living room'
4. wrong variable and/or image path:
Code:
<<if $dkwkey gte 1>>\
<div class="itembox"><img src="img/trash/key.png" width="112px"/><div id="stack">DKW key</div></div>
<</if>>\
should be, my fix:
Code:
<<if $Officekey gte 1>>\
<div class="itembox"><img src="img/trash/key.png" width="112px"/><div id="stack">Richard's office key</div></div>
<</if>>\
5. in the section #4 is in, is missing this code:
Code:
<<if $dkwkey gte 1>>\
<div class="itembox"><img src="img/trash/dkwkey.png" width="112px"/><div id="stack">DKW key</div></div>
<</if>>\
6. yet again, in same section, incorrect variable:
Code:
<<if $elsakey gte 1>>\
should be:
Code:
<<if $churchkey gte 1>>\
7. bug: exchanging proteins with Elsa does NOT show the love gain notification+graphics.
8. bug, I think I reported a year or two ago still here: You can 'throw a bottle of sperm' at Joseph in the garden WITHOUT first seeing the cult scene [cult scene requires seeing a scene in Elsa's bathroom that requries 90+ love with her <give flowers and exchange proteins>]... this leads to a scene with joseph fighting you+elsa+cyndi [Cyndi, which creates an error since you didn't met her yet, her dialogue is 'error'd out]
edit:8: possible fixes, add another 'if variable' to that 'throw a bottle of sperm' button from showing up, maybe that met cyndi/cyndy variable, or maybe the variable that denotes you saw the cult scene with cyndi
edit8fix:
Code:
<<if $Spermbottle gte 1>>\
[[Throw a bottle of sperm|Joseph1]]
<</if>>\
I added if statements, and instead of blank parts, I added little tips.
Code:
<<if $cyndimeet gte 1>>\
<<if $Spermbottle gte 1>>\
[[Throw a bottle of sperm|Joseph1]]
<<else>>\
[[I need to fill a bottle with my sperm|Garden]]
<</if>>\
<<else>>\
[[Maybe I can find someone to help me|Garden]]
<</if>>\