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McLOVINu

Active Member
Mar 18, 2018
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The Mansion Update 1.12


Changelog:
v1.12
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DOWNLOAD All: GOFILE - MEGA -
mmm, gofile inital zip name is v1.12, BUT after unzipping, it creates "The Mansion v1.11" folder, and opening the html file in text editor, I could find no mention of v1.12 or v 1.12 or any updates/changelogs.

Is it truely v1.12, or misnamed .zip file containing the older v1.11?

Well, inside the .html file, it has v 1.11 'Special update.
We've revolutionized the combat system'

Maybe the numbers are off somewhere.
 

McLOVINu

Active Member
Mar 18, 2018
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At game start I chose a portrait and attempted to change the name from Hercules to something else.

Error: the passage "<</textbox" does not exist
It is a bug if you use 'return' or 'enter' keyboard key while you are typing in the inputbox.
^that will lead to that error.

Instead, click on the 'continue' in-game button.

I'm unsure how to fix this, otherwise I would provide code.

edit: found a game TYPO: 'Walktroght' should be 'Walkthrough'
 

McLOVINu

Active Member
Mar 18, 2018
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Ok, more bug fixes:
1. wrong variable:
Code:
&lt;&lt;if $pendantkey gte 1&gt;&gt;
should be:
Code:
&lt;&lt;if $rubypendantkey gte 1&gt;&gt;
2. typo: 'Walktroght' should be 'Walkthrough'

3. typo: 'Livin groom' should be 'Living room'

4. wrong variable and/or image path:
Code:
&lt;&lt;if $dkwkey gte 1&gt;&gt;\
&lt;div class=&quot;itembox&quot;&gt;&lt;img src=&quot;img/trash/key.png&quot; width=&quot;112px&quot;/&gt;&lt;div id=&quot;stack&quot;&gt;DKW key&lt;/div&gt;&lt;/div&gt;
&lt;&lt;/if&gt;&gt;\
should be, my fix:
Code:
&lt;&lt;if $Officekey gte 1&gt;&gt;\
&lt;div class=&quot;itembox&quot;&gt;&lt;img src=&quot;img/trash/key.png&quot; width=&quot;112px&quot;/&gt;&lt;div id=&quot;stack&quot;&gt;Richard&#39;s office key&lt;/div&gt;&lt;/div&gt;
&lt;&lt;/if&gt;&gt;\
5. in the section #4 is in, is missing this code:
Code:
&lt;&lt;if $dkwkey gte 1&gt;&gt;\
&lt;div class=&quot;itembox&quot;&gt;&lt;img src=&quot;img/trash/dkwkey.png&quot; width=&quot;112px&quot;/&gt;&lt;div id=&quot;stack&quot;&gt;DKW key&lt;/div&gt;&lt;/div&gt;
&lt;&lt;/if&gt;&gt;\
6. yet again, in same section, incorrect variable:
Code:
&lt;&lt;if $elsakey gte 1&gt;&gt;\
should be:
Code:
&lt;&lt;if $churchkey gte 1&gt;&gt;\
7. bug: exchanging proteins with Elsa does NOT show the love gain notification+graphics.

8. bug, I think I reported a year or two ago still here: You can 'throw a bottle of sperm' at Joseph in the garden WITHOUT first seeing the cult scene [cult scene requires seeing a scene in Elsa's bathroom that requries 90+ love with her <give flowers and exchange proteins>]... this leads to a scene with joseph fighting you+elsa+cyndi [Cyndi, which creates an error since you didn't met her yet, her dialogue is 'error'd out]
edit:8: possible fixes, add another 'if variable' to that 'throw a bottle of sperm' button from showing up, maybe that met cyndi/cyndy variable, or maybe the variable that denotes you saw the cult scene with cyndi
edit8fix:
Code:
&lt;&lt;if $Spermbottle gte 1&gt;&gt;\
[[Throw a bottle of sperm|Joseph1]]
&lt;&lt;/if&gt;&gt;\
I added if statements, and instead of blank parts, I added little tips.
Code:
&lt;&lt;if $cyndimeet gte 1&gt;&gt;\
&lt;&lt;if $Spermbottle gte 1&gt;&gt;\
[[Throw a bottle of sperm|Joseph1]]
&lt;&lt;else&gt;&gt;\
[[I need to fill a bottle with my sperm|Garden]]
&lt;&lt;/if&gt;&gt;\
&lt;&lt;else&gt;&gt;\
[[Maybe I can find someone to help me|Garden]]
&lt;&lt;/if&gt;&gt;\
 
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2.40 star(s) 32 Votes