I’ve mostly figured out the programming side and script branching. I'm taking a similar approach to what Kojima used when he designed Snatcher (1988). He managed to create a game that feels like an open world, in an era when such games seemed unimaginable due to hardware and programming limitations.
Most of the programming hurdles I’m facing are on the Ren'Py side—figuring out how to properly use some of its less well-documented features to achieve the behavior I need for the game.
After so many years, there’s no turning back. But I’m always open to working with new artists for this game. The problem is that I’m having difficulty finding someone who’s willing to draw for it. Most of the people I’ve talked to have some experience drawing one-shot fanart, and many of them say they absolutely love visual novels. But when they see the amount of work involved in creating a game, they either back out or want to charge an amount per sprite that I’m not able to pay right now.
In other news, I’d love some feedback on a scene I’m working on right now.
I want to know if this type of animation is good enough to move forward with, or if it needs any adjustments. This is my first time working alone on more than just simple 2-frame flip-flap animations for this game.
These are just mockups I made in Photoshop to visualize how each body part will behave on screen. In the game, I’ll animate it programmatically for more dynamic results.
I really need feedback on this because I'm not sure if it’s good enough to make this game profitable, or if I need to improve something. I’m low-key afraid of losing support if I release another frustrating update.
I’m Back! Big Changes, and New Previews
TL;DR: It’s been three months since the last update, but I wasn’t idle. I had to part ways with the artist, so I spent the past two months building a new workflow myself with Blender 3D. After a ton of trial and error, I finally managed to get results I never thought I could make!
Help Choose the Shots for the Next XXX Scene! It’s Been a While!
I just launched a poll to decide which camera angles will make it into the next NSFW cutscene of The Martin Experiment.
There are 8 options, and I need help choosing which ones to send to the artist. I’d like to use all of them, but the budget doesn’t allow it right now.
More Previews! Now It’s Veronica’s Turn!
TL;DR: Veronica’s new model is done! It took three tough weeks fighting Blender crashes, but the workflow is now stable again. Next step: applying it to Martin.
(Check out the full story here:
It’s already out, but only for patrons to test! I want to make it public, but first I need to finish two more cutscenes, and for that, I need Martin, Melissa, and Veronica all completed in this new style.
It’s already out, but only for patrons to test! I want to make it public, but first I need to finish two more cutscenes, and for that, I need Martin, Melissa, and Veronica all completed in this new style.
It’s already out, but only for patrons to test! I want to make it public, but first I need to finish two more cutscenes, and for that, I need Martin, Melissa, and Veronica all completed in this new style.
This is legit an amazing turnaround for the project, from the look of it. It'll be VERY impressive to see you pull through (but it seems you're close already). Good luck!
I tried putting both girls in the same Blender scene and discovered a crash bug that only happened when both were visible on camera. I paused Martin, spent a month debugging, reworking materials, and waiting for fixes from the Blender devs. The issues are now solved, both girls render together without crashes, and I can finally resume building Martin and continue the story!
Here are the results of the rework: I hope you like it!
(Full story on patreon: