RPGM Completed The Mercenary's Adventure [v3.004] [Takamakuran]

4.50 star(s) 35 Votes

CheeseTruppen

New Member
Jun 30, 2021
14
7
whats this lever for ive activated it but no idea what it does, also how do i progress after receiving the mystical power on the temple underruin ?

Screenshot 2025-01-19 103327.png
 

Goeffel

Member
Sep 10, 2022
464
301
CheeseTruppen

Once you have the power, I think you just leave the island? I don't really remember.
yes, you need to talk to the entity again and a teleport will appear

you can leave the ice boss for later, with everyone in the party, but it is not that many XP (7500) and you get some good stuff.
(somehow on my first run I did not understand that the island can be revisited at any time :rolleyes: )
 

VI16

Member
Aug 23, 2018
125
58
hello everyone, i encountered a problem. When i try to start new game there's error ??????errn::enoent?????? no such file or directory audio/se/cursor2 what do i do please help
 

Phenir

Engaged Member
Sep 28, 2019
2,058
1,356
hello everyone, i encountered a problem. When i try to start new game there's error ??????errn::enoent?????? no such file or directory audio/se/cursor2 what do i do please help
browse the previous few pages
 

Goeffel

Member
Sep 10, 2022
464
301
not really, but cleric and warrior should be lvl 50.

Mercenary can build up power by not hitting, by equipment and even more by choosing "charge up" skill, over several turns. (so "counter" or "defense formation" is fine - counters then sometimes do 5 or even 7 k damage and do NOT consume the built-up power)
2nd turn or later: start "infusing" with heat, chill, wind (cleric, lvl 50) and weight (warrior, lvl 50), then choose Mercenary: Supersmash and Ivel: Agony
boom: 20k or 30k or 40k or so damage.
all 4 infusions together make special infusion (lasts only 2 turns iirc), you can put more infusions on top of it.

wind and weight infuse to everyone, heat and chill only to Mercenary.

you can choose some buff skills pre-battle (magnify, boost (cleric), fighting spirit (warrior, higher lvl dog) and determination (Mercenary, warrior) and then restore TP and or mana by items before battle.

equipment here was :
Mercenary: best bat and bracer, counter+20, overload charger and to compensate the negative: HPR5%. Ninja tools, and if you have some: dragon scales (horned lizard, rare drop)
Ivel: magic bracer++ (NOT the magic 2x but HP 1/2 thing), infusion crit amp
cleric: the church skill amplifier, either best hammer or seven-branched sword (better but not necessary, her healing is AT-based)
warrior: trident or naginata+, Ittou, not really relevant

after beating the pontiff, before approaching the sorcerers, you can get to the church from underground, there are some goodies to get. and maybe do some other things if you need more level - mainly warrior and cleric >= 50
 

0nymous

Active Member
Nov 16, 2016
970
2,166
Merc leader is beatable. If you win you get to fuck her.
So I presume that's the same reward you get for doing it the "standard" way, via the quest reward? Or is there some extra context or an item or something...
 
4.50 star(s) 35 Votes