RPGM Completed The Mercenary's Adventure [v3.004] [Takamakuran]

4.40 star(s) 42 Votes

Olbricht

Newbie
Jul 25, 2020
45
17
67
Man, this game has so many secrets and branches, I'm overwhelmed by what should I do... I want a guide on how to save everyone... The dog, slave, slime, and só many other companions
You can find a walkthrough for the true ending in this forum post earlier. Goeffel has already responded regarding saving various characters. I would recommend playing through the game first without the solution.
 

vghbjnkml

New Member
Nov 5, 2022
12
20
62
any news about takamuran he use Rpg mz now for new game.
I've only seen these two posts from their Ci-en profile posts from over a year ago.


I'm not aware if they have any other socials on where they're active on but we can only hope they're cooking something good.
 

fulmetal

Newbie
Mar 23, 2021
47
19
42
I've only seen these two posts from their Ci-en profile posts from over a year ago.


I'm not aware if they have any other socials on where they're active on but we can only hope they're cooking something good.
The next game was at "over 20%" slightly over a year ago, I am hopeful that they're near 50% by this point - whatever it is, this dude cooks every game they make. If they apply everything they've learned from Mercenary's Adventure and somehow manage to make something superior, the next game will be eligible for GOTY no joke.
 
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Olbricht

Newbie
Jul 25, 2020
45
17
67
I've only seen these two posts from their Ci-en profile posts from over a year ago.


I'm not aware if they have any other socials on where they're active on but we can only hope they're cooking something good.
The next game was at "over 20%" slightly over a year ago, I am hopeful that they're near 50% by this point - whatever it is, this dude cooks every game they make. If they apply everything they've learned from Mercenary's Adventure and somehow manage to make something superior, the next game will be eligible for GOTY no joke.
Probably one of his hurdles will be to find a similar script as in RPGM VX Ace because of the lack of compatibility (scripts are in mv/mz with .js and no longer RGSS). And yes, if it comes out and, above all, maintains its style and genre, then it will definitely be, at the very least, very interesting.
 
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Karthok

New Member
Dec 4, 2020
14
10
54
If you have this error
View attachment 1836567
You need to transfer RPG Maker Ace to the game.

If you have this error after that
View attachment 1836571
You need to copy this symbol " 「" go to The Mercenary's Adventure\Graphics\Tilesets search for "üustil02" and replace "üu" with this 「 thing. If anybody else was wonderring

(Sorry if my english is bad)
First of all, you are a godsend. Second of all, your english is good! Be proud, and thanks a lot!
 
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Swrdnbord

New Member
Nov 25, 2024
4
0
70
Can't keep it night time to do any of the event stuff, I go to green town to turn it night and it just resets to day on fast travel to another place. I'm doing the priests quests after opening up the cave with the red wizard. anybody know if that causes issues or something? Also I have the samurai in my party I forgot to mention.
 

Goeffel

Active Member
Sep 10, 2022
970
681
193
yes, it is Cleric's quest that resets to daytime - tested with "Southern Village 2".

Cleric's quest(s) can have more confusing effects, like one of them removes worldmap access.
And seeing how "Southern Village 2" removes the time-switch at outskirts inn, the one at Greentown remaining is likely an oversight by dev.

So just keep nighttime to outside quests.
 
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4.40 star(s) 42 Votes