- Jun 3, 2017
- 133
- 363
Hi Everyone,
Firstly, let me thank everyone here who contributes to this forum. Over the past 6 months or so I’ve been avidly following everyone’s posts in this forum. Although I’ve barely posted myself (I aim to change that, hence this thread), the help and support you guys have shown to other users has helped me immensely in planning for a game of my own.
The Minerva Project will be an event-driven village builder type game. Although it will be a sandbox game, the progression through the game will be highly event and story driven. Working with a simple trade economy (import/export from your village) the prime focus will be the interactions between various characters in the village and growing each business in your village to expand.
I’ll be using this thread to track my progress and discuss various aspects of the game, how and why I made the different choices I made and, of course, look for feedback from the community. Please feel free to leave your comments and ideas as I post. I’m looking for the good and the bad (leaving out the ugly). I’ll be looking to provide updates at least weekly, but probably more frequently at the start as I cover the fundamentals of the game.
The game itself will be made in Ren’py with the renders made in Daz. I’ve spent most of 2020 learning and experimenting with both systems and now I feel comfortable in my ability to make a reasonable game based on what I’ve learnt. I’m sure over the course of its development I’ll make mistakes and continue to learn about these systems and game making in general, so I’m not expecting a fully smooth ride. However, now I feel that experimenting is not enough and it's time to dive, head first, into a fully blown project.
As for release dates, I’m targeting to have an initial ‘demo’ version out by end of March 2021. This should have the basic framework for expansion all in place. Following that, I’m looking for the first Alpha release mid-year. However, I am making this game as a hobby and not a way to make money. Therefore, these dates will be highly subjective to real world events. As I’m currently in lockdown however, my aim is to get the engine and the guts of the game done while I have more time. As spring approaches, hopefully, life will get back to more normality, but it will mean I will less time to spend, but if the winter goes as planned, making content should be easier and therefore, allow me to fully flesh out the game.
And onto the game itself:
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