Hi Everyone,
Unfortunately, I've decided to ass an additional delay to the original test release. I was originally thinking about providing the prologue as the first release, however, this won't give a proper impression of the game (as the prologue follows more of a VN style). I'm now looking at a end of September initial release. This should give me sufficient time to ensure the game is at a level that I'm happy with.
However, I'd like to give you some background of what I'm doing and the cause for this delay.
Initially, when I started this game, I had only a limited experience with Daz. Now, having being rendering nearly constantly over the past 7 months, my skill and experience in rendering has increase and also the how I'd like the look and feel of the game is also more defined. This means I'm no longer happy with the previous scenes I created when I first started.
As an example, I'd like to use the Medical Centre scenes.
The Medical centre is one of the areas the player will visit following the prologue, so basically the first place when the game starts properly. This means it was one of the first environments and scenes that I created.
Below are 3 of the renders previously shared from these scenes:
Agatha: the Receptionist
Aaliyah: The Doctor
The Reception:
Now, the problems I have with these renders is more than just learning more about lighting. For some specifics:
The characters:
Agatha the Receptionist:
I've never been overly happy with this character. I've always felt that something felt off with her face and the hair I've never been keen on.
Aaliyah the Doctor:
With Aaliyah, I don't mind the model too much. However, the character model does not match the plotline that I have for her. Unfortunately, the model looks a bit too old for my plans for her. In addition, the clothing she's wearing is really awkward to use and makes it difficult to create good scenes with her involved.
For both these characters, my main problem has been I don't find them that attractive and therefore, as a player, I wouldn't really be fussed about perusing them. Of course, everyone has different tastes, but felt these would be some of the weakest ones.
The Environment:
From the above renders, you can see that the environment is fairly sparse. Although I covered most walls, etc. if you've even been in a doctors surgery, it's rarely this empty and usually there's a lot more 'stuff' around. Having the scenes so sparse, it made me get the impression of a private specialist doctors surgery rather than a community surgery. Therefore, I decided to redo this environment to give it a more cramped and busy feel.
Now before making these changes, I could've decided to keep it as it is and fix it as a later date. However, I want to be in a position where, once I've done the initial release, I can release new versions fairly quickly. To do this, I don't want to have to redo environments/characters so getting these right on the first release is key to allowing me to do this. That's the prime reason why I decided to push the initial release.
This is just one example, however, a lot of the initial scenes that I created needed this type of rework to ensure that I'm happy. Now, I know that over the next 7 months, I'll look back at some of the scenes I'm creating today and be annoyed, however, the differences should be less than what it is currently.
Below are the updated versions of the above renders.
Hopefully, using this extra time to ensure I have everything I need to efficiently render future scenes should mean I can provide a consistent release schedule going forward.