- Feb 1, 2023
- 3
- 2
You don't need detective code to progress.Detective code?
Oh ok, I saw one of the quests that said it so I thought it was needed, thanksYou don't need detective code to progress.
It's only a small incentive to get people to support his game, which in my humble opinion, is not enough of an incentive. But hey, I'm not gonna complain when a dev doesn't put a no grind function behind a paywall.
The detective code only saves you a few clicks here and there, knowing exactly where to go.
Seriously, you don't need it.
I suggest that you read the quick guide in Journal->Help->Quick guide on how to progress in the game.First off, I gotta say that I love the story in this game, but REALLY not so much of a fan of the in-game mechanics. For example, the absolute requirement of having temptation points (+corruption stat) that I can never seem to find, and if/when I do, they are instantly lost because the lust stat blows then out, and you run to your room and whip yourself... As a result, I've run out of any remotely 'new' content to distract myself trying to get past these roadblocks.
Believe me, I want to make it less linear, and I will continue to occasionally think of ways to make it so. As you hinted at, the problem is the extra amount of work it requires. As you noticed, I did more of it in the beginning, but when I saw how much work it was even for things that may seem simple, and most players won't notice anwyay, it became a question of is it worth it? Most of the times, the answer is no. Then there are times when it will be worth it, like with the pregnancy choice, because it's needed to make pregnancy optional.I tried out Monastery 0.4.1, overall I thought it was quite good.
As I got maybe more mid-game though, it really felt like an illusion of choice of "investigating at my own pace" (yes, it's probably an illusion... but if the game can execute just well enough to maintain that illusion, it works wonders) was replaced by getting rail-roaded to go down a single progression path, step-by-step. Advance X, lets you then advance Y, lets you then advance Z, all a singular chain.
Now is this expected and likely necessary for a single dev making a game with an overarching story? Yes. We've seen many a dev try to make some crazy true-choice branching story and 99% of them all fail at some point along the way.
But maintaining the illusion of there being multiple things to do / ways to get to a goal (or that literally being the case for some parts), a set of mixed steps the player can take in any order to get to an overall checkpoint, maybe even some minor variation in sub-objectives achieved which result in minor differences to the story along the way, some optional things that slowly phase in and out of possibility, really sets a game apart in execution to give the player more immersion. As well as makes for some replayability (although for these sorts of games, you sometimes have to balance that with people not wanting to replay XYZ 'samey' content just to get some minor variations for completionist sake).
I felt like there was some of that early game, where there were multiple angles to approach at my own designation and pace, but it fell off after a while into being a deadly obvious single path to success.
I hope the dev can weave some more winding and/or optional and/or multiple paths back into the existing story as they complete it. If they finish it will be one of the better games of this type around here, heck it already has a UI that deviates from the bog-standard to give it some fresh vibes.
just edit the html file.Someone has a new veteran Code?
setup.checke = function() {
return true;
}
I don't understand what to do? Delete lines or what?just edit the html file.
Code:setup.checke = function() { return true; }
Here, it's not exactly the same, but it just worked for me.I don't understand what to do? Delete lines or what?
Now change that false at the end to true. Maybe make a backup of the index file, in case I'm an idiot.setup.checke = function() {
var pcode = State.variables.playerCode + ""; //must be a string
if (pcode.hc() == setup.getc()) {
return true;
}
if (setup.playerCode != null && setup.playerCode.hc() == setup.getc()) {
/* using setup.playerCode to verify when using history before adding of code */
return true;
}
return false;
}
I played Paradise Lost, and while it can at times feel like it is a bit linear, the story was good enough that I stayed immersed. Alchahest does a lot of research and it really shows!I tried out Monastery 0.4.1, overall I thought it was quite good...
...
I don't understand what to do? Delete lines or what?
setup.checke = function() {
return true;
}
if inputcode == cheatcode {
. If you complete liff the curse quest of Jana, Holy marriage in stable with Enma will be able to blessing her withinI can't find the five nuns for the "Spreading the Seed" quest. Replaying Olenkas scene doesn't count and other than her I only found four nuns with the fornicate option (Sofia, Rumika, Celine and Anika).
Ah! Thanks a lotIf you complete liff the curse quest of Jana, Holy marriage in stable with Enma will be able to blessing her within
You are welcome, may you guide the lost soul to the right pathAh! Thanks a lot