Edited for v0.3, rating raised to 5/5
PROS
- Girls are different from one another (funny that should be a PRO and not a standard), each having unique (though mysterious) background and nice dialogues. For only second release, great job on their development so far.
- Story is a mystery at the moment, which makes sense, being very early in development. It's not mind shattering, but it's intriguing enough.
- Choices - well damn, rare to see a game that has plenty of variety based on choices. As in, choose A and go to location A, choose B, go to location B etc. It does force multiple playthroughs, but it also gives a lot of variety.
CON
- Relationship with one of the girls so far is based on player decisions. And not in a sense "You acted good, she likes you"/"You acted bad, she dislikes you". No, it's "You chose good option - She liked you in the past" and the other way around. It doesn't feel natural.
It feels as if I'm playing both characters. It's not "organic", if it makes any sense.
There is no conflict of emotions to be had that way, it's always very linear. You select you don't love her, she says she never loved you, you say you do, she says the same. Just doesn't feel right.
Minor negative at the end aside, really great start and I can't wait to see where dev goes with it in the future. Highly recommended. And it's short currently, so no reason not to try it.
The changes in conversations being heavily dependent on MC relationship with few people is such an amazing thing. Seeing conversation be either understanding and sad about what happened, or one of pure hatred because of betrayal...chefs kiss.
PROS
- Girls are different from one another (funny that should be a PRO and not a standard), each having unique (though mysterious) background and nice dialogues. For only second release, great job on their development so far.
- Story is a mystery at the moment, which makes sense, being very early in development. It's not mind shattering, but it's intriguing enough.
- Choices - well damn, rare to see a game that has plenty of variety based on choices. As in, choose A and go to location A, choose B, go to location B etc. It does force multiple playthroughs, but it also gives a lot of variety.
CON
- Relationship with one of the girls so far is based on player decisions. And not in a sense "You acted good, she likes you"/"You acted bad, she dislikes you". No, it's "You chose good option - She liked you in the past" and the other way around. It doesn't feel natural.
It feels as if I'm playing both characters. It's not "organic", if it makes any sense.
There is no conflict of emotions to be had that way, it's always very linear. You select you don't love her, she says she never loved you, you say you do, she says the same. Just doesn't feel right.
Minor negative at the end aside, really great start and I can't wait to see where dev goes with it in the future. Highly recommended. And it's short currently, so no reason not to try it.
The changes in conversations being heavily dependent on MC relationship with few people is such an amazing thing. Seeing conversation be either understanding and sad about what happened, or one of pure hatred because of betrayal...chefs kiss.