There's a lot of potential here.
First off, the writing. I'm assuming English isn't the dev's first language, especially given that the game is available in Russian as well. That said, it's really not bad at all. There are a few classic grammar errors, and the MC spends a little time talking about his 'pudenda' when an English speaker would simply have said 'pubes', but overall it's good.
The characters are modestly developed in the earlier part of the game, and the introduction of two new characters stands somewhat in contrast to that, as they skip much of the normal dialogue people have when they first meet each other (the classic getting-to-know-you talk that's necessary to understand who a character is and what they want). This is done in order to rush into some interaction and sexy times. It's not bad, but I have no connection to people I know nothing about.
At time of writing (Chapter 3) there isn't enough of the over-arching plot written to comment on it, but it's propelling the story, so it's good enough.
Gameplay-wise, it's pretty classic visual novel stuff. Click through dialogue and make choices. To the dev's credit, the choices are varied - and often humorous - and they have consequences. Solid work.
But forget all that. The real centerpiece of this game is the visuals. The renders are nice, with a pleasant variety to the characters. But the animations! They're probably the best I've seen. There's some real attention to detail, to human movements, that helps to defeat to usual look of porn game animations (which I would usually describe as 'plastic doll rubs other plastic doll'). And there aren't just one or two little loops of a single thrust during sex. Each scene has a number of positions and they're all animated. I'm genuinely impressed with the time and effort that went in to the visuals.
All in all, this is a fine effort, and I'm looking forward to every update from here on.
P.S.: I almost forgot, but shout-out to the devs for having a character's face show emotion when you make a gameplay choice. It's a very little thing, but it's so helpful to understanding a character when they actually react to what you say.
First off, the writing. I'm assuming English isn't the dev's first language, especially given that the game is available in Russian as well. That said, it's really not bad at all. There are a few classic grammar errors, and the MC spends a little time talking about his 'pudenda' when an English speaker would simply have said 'pubes', but overall it's good.
The characters are modestly developed in the earlier part of the game, and the introduction of two new characters stands somewhat in contrast to that, as they skip much of the normal dialogue people have when they first meet each other (the classic getting-to-know-you talk that's necessary to understand who a character is and what they want). This is done in order to rush into some interaction and sexy times. It's not bad, but I have no connection to people I know nothing about.
At time of writing (Chapter 3) there isn't enough of the over-arching plot written to comment on it, but it's propelling the story, so it's good enough.
Gameplay-wise, it's pretty classic visual novel stuff. Click through dialogue and make choices. To the dev's credit, the choices are varied - and often humorous - and they have consequences. Solid work.
But forget all that. The real centerpiece of this game is the visuals. The renders are nice, with a pleasant variety to the characters. But the animations! They're probably the best I've seen. There's some real attention to detail, to human movements, that helps to defeat to usual look of porn game animations (which I would usually describe as 'plastic doll rubs other plastic doll'). And there aren't just one or two little loops of a single thrust during sex. Each scene has a number of positions and they're all animated. I'm genuinely impressed with the time and effort that went in to the visuals.
All in all, this is a fine effort, and I'm looking forward to every update from here on.
P.S.: I almost forgot, but shout-out to the devs for having a character's face show emotion when you make a gameplay choice. It's a very little thing, but it's so helpful to understanding a character when they actually react to what you say.