How's morale at the team now that you've got your first real release out the door?
Pretty high. Our UI guy is working on stuff in response to people's issues with the utility belt vibe. The writers have been writing up a storm for slice-of-life stuff and plenty of optional events for girls so there's stuff to do even when you complete the questlog.
I made people cry with quantum theory when I explained how the timelines work.
Also, surprising amount of content for what amounts for a first release.
Oh yeah. We tried to fit in as much as possible instead of putting a 0.2 with like 2 events.
Even with all that's there we did have to cut some stuff for time and budget reasons.
Will future updates also contain an average of 3 seasons or are we taking it season by season from now on?
Update 0.3 is being discussed with a lot of quality of life updates, game balancing, and trying to get features in place that didn't make the original cut.
Pretty much this.
Our focus is on completing Chapter 1 as close to 100% as possible before we tackle Chapter 2. This is so that if for whatever reason we can't continue, you'll have a fully functioning dating sim with 3 options that have like 8 variations each depending on scholarship and archetype.
BUT! I have been working with the writers in our outline for chapter 2. Once we've mapped out what we want to do with Chapter 2, we'll decide if we wanna do it seasonally or do it the way with chapter 1.
Meaning the update cycle would be-
Update 1: Main plot and storyline for each girl.
Update 2: Bugfixes and QoL improvements.
Update 3: Adding in extra side content to flesh out the current chapter.
Update 4: More bugfixes and finishing off the chapter with a finale.
Rinse and repeat.
Alternatively. We would release one season at a time which means more frequent updates but multiple waiting periods to get through the chapter and restricted access to your waifu.
Depends on how patient y'all wanna be.
for those who don't follow discord
Which you really should!
But for whatever reason you don't, you'll have me and the discord lurkers to pass on some updates!
Just how far these get expanded really and at what pace is really related to the success of Patreon
Backgrounds are the most expensive part of the game. This has always been true since we first started. Right now I believe our stretch goal to add a dedicated pipeline is $1,000 USD per month.
Until then we'll use what we are getting to fund outfits, art improvement, and general tomfoolery to make the game better.