Was watching this
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on YouTube and realized this is the closest game we have to the concept mentioned in said video.
I would say Midnight Suns is much more close and it is a finished game, I found it odd it was never mentioned in it.
However, while I enjoyed playing it a lot, and will probably play it in a few weeks again, it had 3 glaring issues for me which all were because they played it too safe.
The first, major one was the antagonists. They were beyond the 'generic, stupid evil villain' trope. The saturation of 'everything is gray, nothing is black or white' in today's media really puts me off, but in Midnight Suns the villains really had no true motive beyond just being silly little villains. It wasn't black/ white, because you couldn't form a contrast of good/ bad, as the villainy had no basis. I think they played it too safe?
Second, there was no romance. This one is understandable, but once again it was played too safe. Since the morality presented in the game was so basic, also removing the romance option further removed depth from the game.
Third (and this is personal), some of the characters were presented in a very unlikable fashion to me. You can write compelling characters that some people won't like, but still will want to be around. We use the word 'interesting', but it goes beyond just interest. Characters need to have clear motives, but they also need to be intelligent to some degree and understand when they are 'wrong' or pushing boundaries. I remember barely playing with the young Midnight Suns or the Avengers crew, because those characters all lacked that depth. Venom, Morbius and especially Storm were compelling, but the others didn't really leave a mark on my mind a year after playing. There were 16 finished characters in that game, yet I would prefer the unfinished Nightcrawler written here to 13 of them. But then again I am also probably well above the intended age demo for that game, so maybe it's not really valid criticism. But again, they made them too bland, because they needed to play it safe. Sure there were issues that the protagonist solved, but there was never real strife or struggle, or a character just straight up be an asshole because he could.
I think that last part is also pretty important. When you look at people in positions of power, whether it be a CEO, a musician or just a lowly store manager, the vast majority of them abuse their position over others because that control makes them feel powerful. We as human beings have this hardcoded into ourselves, it is not something that can be erased, only managed. Shying away from portraying that side removes depth in my opinion.
Anyway this became a rant sorry!