- Jul 28, 2017
- 435
- 3,009
hey everyone I bring latest news about next update
Ron Chon:today I finalized the gameplay and engine changes for 0.6a, which means the changelog is set and attached here!
what's left is 1) a bunch of animations and 2) inevitable bugfixing. for the latter, I'm hoping that we approach stability soon now that I'm no longer shuffling code around like a madman. I want to send a massive thank you to our beta testers, we would seriously be so screwed without their diligence and patience
the deadline of September for a full release is slipping from me a little bit, but I'm planning on opening the beta to the public on Mon (the last day of the month). I'm anticipating that I won't be done animating all of the clothing physics by that point yet, but that everything else should be in and running reasonably well
then the plan will be to keep pushing hard to finish all physics animations while the open beta is running. if everything goes smoothly, I'm hoping that process will take less than a week
just as a reminder because I've seen a few questions, old saves (from 0.3a on) are expected to work with 0.6a. with that said, we've made a lot of changes under the hood and I expect some hiccups. in particular, old saves may give a "move_location not found" in-game error report (or similar) upon first loading - this can be safely ignored
if when the time comes, anyone's save is giving them issues trying to load into 0.6a that cannot be solved by ignoring, please feel free to DM the save to me and I'll do everything I can to get things sorted out for you
Ron Chon:today I finalized the gameplay and engine changes for 0.6a, which means the changelog is set and attached here!
what's left is 1) a bunch of animations and 2) inevitable bugfixing. for the latter, I'm hoping that we approach stability soon now that I'm no longer shuffling code around like a madman. I want to send a massive thank you to our beta testers, we would seriously be so screwed without their diligence and patience
the deadline of September for a full release is slipping from me a little bit, but I'm planning on opening the beta to the public on Mon (the last day of the month). I'm anticipating that I won't be done animating all of the clothing physics by that point yet, but that everything else should be in and running reasonably well
then the plan will be to keep pushing hard to finish all physics animations while the open beta is running. if everything goes smoothly, I'm hoping that process will take less than a week
just as a reminder because I've seen a few questions, old saves (from 0.3a on) are expected to work with 0.6a. with that said, we've made a lot of changes under the hood and I expect some hiccups. in particular, old saves may give a "move_location not found" in-game error report (or similar) upon first loading - this can be safely ignored
if when the time comes, anyone's save is giving them issues trying to load into 0.6a that cannot be solved by ignoring, please feel free to DM the save to me and I'll do everything I can to get things sorted out for you
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