TLDR; Hats to the devs, genuinely wonderful piece of game (art rather) they did here.
This game is absolutely incredible, I can join to all the reviews and comments. Based on this quality work, I'm pretty sure that the items, fetishes, positions, interactions which are yet missing are not there simply because the devs have not yet perfected them enough to be added as content confidently. Putting any half-complete mess next to the rest of the good work would be just plain frustrating. For a v0.2 (!!?) the gameplay is amazing, the content is unexpectedly vast, the personalities are well-written and built up while the art... The gorgeous art with those animations are something ultra-attractive. The animations (the only thing that actually made me try a visual novel game) are quite good too. I was totally amazed when I saw that the underwear and accessories appear in different positions (in the state how we left them before changing scene: pulled down, opened, etc.), it was something I was really waiting for but simply nobody did it like this although it really adds to the experience. Other devs don't seem to understand that the most intriguing part of interacting with NPCs is seeing the consequences of your actions instead of jumping into a sandbox which makes you bored after 20 minutes. This game made me spend hours in front of it without being too repetitive or boring. Probably it's because the story vs sandbox (free-roam) ratio is just spot on. The reasoning behind the grind (what you need to progress with the girls) is something I have seen before but swear to god it was never ever implemented so perfectly. You can actually feel and understand the (different type of!!) bond you create with the girls. I also like that you knew that you were unable to implement quality voiced reactions (yet?) during sexual interaction so you simply did not do it. How confident you need to be to go against this? Nothing in this game feels unnecessary or half-finished., every encounter, every item adds something to the overall experience. I'm completely overblown by the fact how well-edited the overall game even early on. I could say great job but that simply does not describe all the effort and talent behind this. Still, well done!
- NOT BORING!!
- the unique art is gorgeous
- the animations are quite good
- choices have both short term & long term consequences
- mind-blowing amount of content for a v0.2a
- well-written dialogs and unique personalities of NPCs
- engaging story (more engaging at least than 99% of games here)
- just the right amount of grind (backed and based)
- genius framework setup, ready for extendibility
This game is absolutely incredible, I can join to all the reviews and comments. Based on this quality work, I'm pretty sure that the items, fetishes, positions, interactions which are yet missing are not there simply because the devs have not yet perfected them enough to be added as content confidently. Putting any half-complete mess next to the rest of the good work would be just plain frustrating. For a v0.2 (!!?) the gameplay is amazing, the content is unexpectedly vast, the personalities are well-written and built up while the art... The gorgeous art with those animations are something ultra-attractive. The animations (the only thing that actually made me try a visual novel game) are quite good too. I was totally amazed when I saw that the underwear and accessories appear in different positions (in the state how we left them before changing scene: pulled down, opened, etc.), it was something I was really waiting for but simply nobody did it like this although it really adds to the experience. Other devs don't seem to understand that the most intriguing part of interacting with NPCs is seeing the consequences of your actions instead of jumping into a sandbox which makes you bored after 20 minutes. This game made me spend hours in front of it without being too repetitive or boring. Probably it's because the story vs sandbox (free-roam) ratio is just spot on. The reasoning behind the grind (what you need to progress with the girls) is something I have seen before but swear to god it was never ever implemented so perfectly. You can actually feel and understand the (different type of!!) bond you create with the girls. I also like that you knew that you were unable to implement quality voiced reactions (yet?) during sexual interaction so you simply did not do it. How confident you need to be to go against this? Nothing in this game feels unnecessary or half-finished., every encounter, every item adds something to the overall experience. I'm completely overblown by the fact how well-edited the overall game even early on. I could say great job but that simply does not describe all the effort and talent behind this. Still, well done!