Crichton

Member
Aug 5, 2018
442
411
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It's fun to read too much into the game's upcoming characters. So, my guesses, with absolutely no qualifications on my part:

Storm was a given, as she has already appeared.

Illyana Rasputin, since her brother is in the game. With the bonus of having a sidequest of surving an angry brother made of organic metal after he finds out your shtupping his sister.

Kitty would be an obvious choice, but as frosh, she may be too loli for Patreon. So, Jubilee or Emma would be logical, but the game is diverging from Oni's, so Polaris might work. But if given the choice, I'd go with Dazzler, who hates Rogue.
You've summed up all the possible girls as far as I can tell, given what's talked about in the discord.

Even if kitty isn't part of the next story update (aka updates that add a new school year) she'll be in the game one day. The game's writers love her too much.

There's also a cool guy modding in Polaris. It might just be his way of practicing. I'd consider her to be the least likely of those on the list, based on vibes.

Dazzler hates Rogue? Tell me more!

That doesn't match at all with what I saw in game. The player character literally straight up tells Rogue that he isn't willing to be in a monogamous relationship with her when she first becomes his girlfriend. Even if you choose to abstain from having sexual relationships with other girls, thematically (canonically) it means that if you enter a relationship with Rogue you are in a polygamous relationship. You're not actually allowed to choose monogamy via dialogue (thematically), even if you choose to be monogamous via abstaining.
It was added in version .3 you can currently tell the girls you're monogamous in the conversation you're talking about. and you can cheat on them too.

Edit: you don't have to cheat on them.
 
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Poker_king70

Member
Sep 23, 2021
150
196
167
You've summed up all the possible girls as far as I can tell, given what's talked about in the discord.

Dazzler hates Rogue? Tell me more!
I should visit the discord once in a while, butI never seem to get there.

Rogue was with the Brotherhood of Evil Mutants in the 1980s (under the control of Mystique), and tried to kill Dazzler on at least twice in the Dazzler miniseries that I can recall
 

Ka1tzer

Member
Jan 12, 2023
412
1,095
266
I don't think you know what the definition of parody is. What you literally described is exactly what makes TNH a parody of RLE.

A parody is when you imitate something.

RLE is an obvious H parody of X-Men Evolution (Marvel in general) cause it copies (imitate) the setting, certain character design of the school and characters.

In the TNH you have shot for shot recreation of certain unique aspects of RLE such as the basic premise of the game, main character and his powers, certain game structure, dialogue, etc... those are all examples of imitation (inspiration), hence why it is a parody of RLE more than anything.

Also just because TNH is a parody of RLE doesn't mean its not also a parody of X-men Evolutions. Because if you make a parody of a parody it doesn't mean it becomes mutually excluded from being a parody of the source material of the original parody. Because you can parody (imitate) multiple things simultaneously.

Parodies don't have to be 100% the same, the point of a parody is to critique something or address its shortcomings.



As I said. I am fan of what this game brings in terms of world building depth. It definitely makes the game feel more alive mechanics wise. Such as having actual semi-relevant background characters like Night Crawler, and Professor X who actually interact with you other than brief one liners like "Cyclops accidently melted all your clothes in the training room". Needing to shower, being able to turn of the lights in your room, etc... just more in detail actions overall.

Art style wise don't really have any comment, since I feel like it has its ups and downs. Though all the girls suffer from having the same exact face structure, which makes it a bit uncanny.

Overall it is massive improvement to how stagnate and shallow RLE.



This is exactly why I am providing the feedback now rather than later.

It is because the game is still early on, which means aspects of the game aren't set in stone and can still be changed, and isn't buried under years of spaghetti code that necessitates making a completely new game from the ground up to add or change something major,

There is 0 hope for Oni to make any significant improvement to RLE other than constantly pump out new characters at this point in RLE after he has done 3 overhauls of the code base and the game has fundamentally stayed basically the same the entire time gameplay wise.

Also I am not complain that the game is a more fleshed dating sim, cause I fully agree that is what severely lacking in RLE. The critique is about how it is implemented is overly linear with hard checkpoint requirements that don't add anything to the game. The game would be better if the dating sim part was implemented in a more dynamic fashion with soft requirements rather than hard static requirements.

For instance why is it a hard requirement for you to study with Rogue 3 times and go train in the Danger Room 1 time in particular?

Why not make it more modular and say you know go do x amount of any activities with her to slowly build up your relationship with her. Like repeatedly study, swim, train, go to the mall / movies with her. Give flesh out the significance of those actions themselves so you can organically build your relationship with the girl rather than here is a forced laundry list that you have to do.

An example of making things dynamic / modular is have conditions check whether the sum of your love and trust is greater than a certain threshold for an event to fire off, rather than just go on a date with this girl 3 times. As you can see that allow you to progress in a more free and creative way with alternative paths, rather than here is a particular chore list you have to do with only one way to progress.
Dude, did you notice that you seem to be unable to judge TNH on it's own? Almost everything you say is RLE this and RLE that. You clearly want to play RLE and nothing wrong with that, but this ain't it.

You even tried to school me on what a parody is, wtf my dude. TNH is not trying to imitate RLE, get this out of your system. It's a parody of X-Men (NOT RLE), just as much as RLE is ALSO a parody of X-Men. I thought that much was obvious, but apparently not. Sheesh.

TNH is not, and has never tried to be an improvement over RLE, it never tried to be compared to RLE. It's simply a different game based on the same original IP (which is X-Men. Not RLE since RLE isn't an original IP).

It's not even based on the evolution cartoon, or the 90's cartoon, it seems to follow more along the lines of the comics, but it does draw inspiration from all the cartoons, be that in character appearance, outfits, events and whatnot.

Again, this is not RLE nor will it ever be, it's its own thing. It exists in parallel to RLE, just like Toby Maguire's Spiderman Movies exist in parallel to Andrew Garfield's and Tom Holland's.

I understand the frustration of wanting something very specific and not having that catered. Might be what's going on with RLE right now (I've seen the squirrel girl art, nightmare fuel). But that's that and this is this.

So far, I've been enjoying TNH for what it is despite having some caveats and things I'm still unsure of, mostly pertaining to how things get handled in the future in regards to added characters, content, "quirks", kinks and systems. But so far, the folks working on TNH haven't dropped the ball, so I suggest waiting for more updates and see if you can enjoy TNH for what it is in the future (if it's not appealing enough to you in the present). You can always join the discord and drop suggestions in there directly as well, since the dev team is very active.

So long as those suggestions pertain to making TNH a better version of TNH instead of some folks' "desired version of RLE", I'm sure that the devs will take the suggestions under consideration (even if they ultimately decide to not act on them).
 
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drifter139

Engaged Member
Dec 11, 2019
2,265
2,326
448
Dude, did you notice that you seem to be unable to judge TNH on it's own? Almost everything you say is RLE this and RLE that. You clearly want to play RLE and nothing wrong with that, but this ain't it.

You even tried to school me on what a parody is, wtf my dude. TNH is not trying to imitate RLE, get this out of your system. It's a parody of X-men (NOT RLE), just as much as RLE is ALSO a parody of X-Men. I thought that much was obvious, but apparently not. Sheesh.

TNH is not, and has never tried to be an improvement over RLE, it never tried to be compared to RLE. It's simply a different game based on the same original IP (which is X-Men. Not RLE since RLE isn't an original IP).

It's not even based on the evolution cartoon, or the 90's cartoon, it seems to follow more along the lines of the comics, but it does draw inspiration from all the cartoons, be that in character appearance, outfits, events and whatnot.

Again, this is not RLE nor will it ever be, it's its own thing. It exists in parallel to RLE, just like Toby Maguire's Spiderman Movies exist in parallel to Andrew Garfield's and Tom Holland's.

I understand the frustration of wanting something very specific and not having that catered. Might be what's going on with RLE right now (I've seen the squirrel girl art, nightmare fuel). But that's that and this is this.

So far, I've been enjoying TNH for what it is despite having some caveats and things I'm still unsure of, mostly pertaining to how things get handled in the future in regards to added characters, content, "quirks", kinks and systems. But so far, the folks working on TNH haven't dropped the ball, so I suggest waiting for more updates and see if you can enjoy TNH for what it is in the future (if it's not appealing enough to you in the present). You can always join the discord and drop suggestions in there directly as well, since the dev team is very active.

So long as those suggestions pertain to making TNH a better version of TNH instead of some folks' "desired version of RLE", I'm sure that the devs will take the suggestions under consideration (even if they ultimately decide to not act on them).
I wouldn't bother trying to reason with him. he's trying to wind you up because of how little fun RLE is. it's been going for over 2 yrs now and barely has any real content and this game is picking up fans left and right. just ignore the troll
 

Ka1tzer

Member
Jan 12, 2023
412
1,095
266
I don't think you know what the definition of parody is. What you literally described is exactly what makes TNH a parody of RLE.

A parody is when you imitate something.

RLE is an obvious H parody of X-Men Evolution (Marvel in general) cause it copies (imitate) the setting, certain character design of the school and characters.

In the TNH you have shot for shot recreation of certain unique aspects of RLE such as the basic premise of the game, main character and his powers, certain game structure, dialogue, etc... those are all examples of imitation (inspiration), hence why it is a parody of RLE more than anything.

Also just because TNH is a parody of RLE doesn't mean its not also a parody of X-men Evolutions. Because if you make a parody of a parody it doesn't mean it becomes mutually excluded from being a parody of the source material of the original parody. Because you can parody (imitate) multiple things simultaneously.

Parodies don't have to be 100% the same, the point of a parody is to critique something or address its shortcomings.



As I said. I am fan of what this game brings in terms of world building depth. It definitely makes the game feel more alive mechanics wise. Such as having actual semi-relevant background characters like Night Crawler, and Professor X who actually interact with you other than brief one liners like "Cyclops accidently melted all your clothes in the training room". Needing to shower, being able to turn of the lights in your room, etc... just more in detail actions overall.

Art style wise don't really have any comment, since I feel like it has its ups and downs. Though all the girls suffer from having the same exact face structure, which makes it a bit uncanny.

Overall it is massive improvement to how stagnate and shallow RLE.



This is exactly why I am providing the feedback now rather than later.

It is because the game is still early on, which means aspects of the game aren't set in stone and can still be changed, and isn't buried under years of spaghetti code that necessitates making a completely new game from the ground up to add or change something major,

There is 0 hope for Oni to make any significant improvement to RLE other than constantly pump out new characters at this point in RLE after he has done 3 overhauls of the code base and the game has fundamentally stayed basically the same the entire time gameplay wise.

Also I am not complain that the game is a more fleshed dating sim, cause I fully agree that is what severely lacking in RLE. The critique is about how it is implemented is overly linear with hard checkpoint requirements that don't add anything to the game. The game would be better if the dating sim part was implemented in a more dynamic fashion with soft requirements rather than hard static requirements.

For instance why is it a hard requirement for you to study with Rogue 3 times and go train in the Danger Room 1 time in particular?

Why not make it more modular and say you know go do x amount of any activities with her to slowly build up your relationship with her. Like repeatedly study, swim, train, go to the mall / movies with her. Give flesh out the significance of those actions themselves so you can organically build your relationship with the girl rather than here is a forced laundry list that you have to do.

An example of making things dynamic / modular is have conditions check whether the sum of your love and trust is greater than a certain threshold for an event to fire off, rather than just go on a date with this girl 3 times. As you can see that allow you to progress in a more free and creative way with alternative paths, rather than here is a particular chore list you have to do with only one way to progress.
About the static requirements, as you put it, I'd guess it's to introduce obligatory plot-relevant story events with those characters. One could argue that not all of these are strictly obligatory for the plot to work, but there is one that absolutely is, and if the player doesn't pay attention to it (like I had done in the past), it can make the story crumble. I'm talking about the events with Jean and Laura prior to Null getting attacked by a mob. He is able to teleport away with Kurt at the end of the event only because we learn through Jean's obligatory training events that Null can now turn his powers on and off, though he lacks finesse in his control. We also learn that he had become a decent-ish combatant and had been improving by leaps and bounds, justifying how he is able to take down a mob without only relying on his powers.

There's also the fact that the game plays in seasons, and the whole "study X times" is more of a symbolic way to represent that he had been studying for the entire season, without making you (the player) actually have to do that since that'd be a massive slog, gameplay-wise. TNH has a plot and a story, and character arcs, and in order for those to work certain events need to happen in a certain order. Scripting events seem to be the simplest way to do it while still keeping an organic feel and not feeling overly "railroad-y"
 
May 10, 2022
27
39
78
Actually I can't run even when downloading from Patreon... Anyone can help?

It just says

"The application “TheNullHypothesis.app” can’t be opened."

It's not related with Ctrl+clicking, btw.
As with this and many other games by various developers on here, the Mac files are packaged weirdly such that Archive Utility doesn't unpack them properly. Use The Unarchiver and you can play it.
 

ronchonbon

Member
Game Developer
Jul 18, 2019
148
1,786
206
As with this and many other games by various developers on here, the Mac files are packaged weirdly such that Archive Utility doesn't unpack them properly. Use The Unarchiver and you can play it.
This is the correct answer. I'm not a Mac user myself and think it's something about the default way Ren'Py exports the Mac build, but I'm open to suggestions about how to package the Mac builds in a way that doesn't require the workaround!
 

ShinyBoots1993

Well-Known Member
Apr 7, 2020
1,860
6,479
647
The only negative point that I find and which is only my personal opinion, is the lack of foot fetishism during the sex scenes
Had to be cut for time early on. We'll be adding it in as we update the sex art to match the quality of the new character art.

There may be a character down the line that breaks that barrier and has less shame about appearing nude in public
I mean who says they don't have the possibility of arriving next chapter? :whistle:

Ya' never know. /shrug

I should visit the discord once in a while, butI never seem to get there.
There's a lot of cool shit. We talk about video games, have fun polls, heck we even necessitated a fan art channel.

We also have a channel dedicated entirely to people clowning on the social media aspect of TNH. :LOL:

Rogue was with the Brotherhood of Evil Mutants in the 1980s (under the control of Mystique), and tried to kill Dazzler on at least twice in the Dazzler miniseries that I can recall
I wonder how this would go down IF Dazzler makes it in? :sneaky:

It's not even based on the evolution cartoon, or the 90's cartoon, it seems to follow more along the lines of the comics, but it does draw inspiration from all the cartoons, be that in character appearance, outfits, events and whatnot.
Outside of the character Morph, the 90s cartoon was pretty much just a straight up adaptation of several comic storylines. If you see something familiar, it was most likely us using the source material the cartoon drew from as well.

Although the costumes of the 90s cartoon are somewhat unique in some regards and we're not opposed to adding those specific variants down the line. Heck, Rogue's swimsuit is based off of the one seen in the show.

Again, this is not RLE nor will it ever be, it's its own thing. It exists in parallel to RLE, just like Toby Maguire's Spiderman Movies exist in parallel to Andrew Garfield's and Tom Holland's.
I mean I can't speak for the rest of the dev team on this but I have no qualms with the idea of RLE being an different part of the multiverse. We still call dibs on Earth 69 though.

Also side note, I'm not 100% sure on if we'd ever do actual collaborations as pretty much every Marvel game on this site has their protagonist be instigators in dubcon or straight up noncon. Two fetishes that we have no intention on catering to.

Again, I think multiverse stuff is neat. Especially since one of the Doom games has Deadpool doing fun stuff, but any actual collaboration would have to be discussed heavily. These are just my random thoughts and opinions at 2AM.

The game is good but resetting the save and having to start all over again is a pain in the ass.
I had a whole thing outlined and stuff but I'm gonna save you the wall of text and just say that we changed up some core systems, added content to the beginning of the game that can't be accessed at the end, and that we will do our best to make sure we don't have to do another update that could make saves break.
 

Bosss

Member
May 1, 2017
157
157
237
Question for the developers. Do you have any plans to add competition in the “battle” for girls? NO NOT NTR. Just competition. The meaning is this: If you give up on one of the girls, another one approaches her, if you still continue to ignore the girl, he takes her for himself. And we need to "retake" her if the player wants (by double means/time/sweet/pain/money etc.). NO NTR. Just the element of game/excitement.

Or plans only for a harem and nothing more?

I was just prompted to this idea by the text in the application - “Status: open relationship”.
 

Clobbertime

Member
Jan 10, 2021
297
494
177
That is by design by the looks of it. There may be a character down the line that breaks that barrier and has less shame about appearing nude in public, but most of the ladies are going to have certain moral limits to what they will and will not do. The limit is more flexible in private with the MC.
In the early days of the new X-Men comics there was one issue when Storm stripped down summoned up a small rain cloud and took a shower right on the front lawn of the mansion with the rest of the group all present. She didn't understand why everybody except Wolverine, who enjoyed the show reacted the way they did and cloaked herself with some fog while she finished the shower. Of course she was still new to the team and the country at the time, while in this game she's a teacher so she may have have learned the standard public dos and don'ts already.
 
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hensun

New Member
Jan 4, 2018
2
0
174
I've progressed all the way to summer and done most of the side content. I do wonder however, are there more clothes for jean and laura other than the sports shorts? Nothing else seem to unlock for me.
 

Crichton

Member
Aug 5, 2018
442
411
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I've progressed all the way to summer and done most of the side content. I do wonder however, are there more clothes for jean and laura other than the sports shorts? Nothing else seem to unlock for me.
They're in the laundry. (Clothing art is getting redone as we speak)
 

Dazzier31

Member
Jul 24, 2019
315
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Question for the developers. Do you have any plans to add competition in the “battle” for girls? NO NOT NTR. Just competition. The meaning is this: If you give up on one of the girls, another one approaches her, if you still continue to ignore the girl, he takes her for himself. And we need to "retake" her if the player wants (by double means/time/sweet/pain/money etc.). NO NTR. Just the element of game/excitement.

Or plans only for a harem and nothing more?

I was just prompted to this idea by the text in the application - “Status: open relationship”.
But wouldn't "retaking" the girl end up as cucking the other person? :unsure:

Me personally, I'm not a fan of this mechanic (to put it lightly), partly because I'm looking at the future where there are way more than 3 girls and now not only will I have to juggle a schedule, also keep away every other asshole who wants to take my girl.
 

apyrvalg

Member
Oct 9, 2018
171
314
258
I finally found couple of hours to play 0.3a and I have questions:

1. Is gradual dressing/undressing gone for good? I kinda liked that girls weren't magically changing the whole outfit at once and were doing that piece by piece.

2. Too many "sleep buttons". At winter, for example, I pressing "sleep" at Friday(not "sleep and progress"), just to get text ad from mall and prompt to progress or postpone.

3. How many separate image layers is there on the screen if I am on the school grounds with 3 other characters? 1 per character, 2 for sky, 1 for background? Or even more? I am pretty sure, that animations on them all keep running even then I am at inventory or skills screen. Maybe pausing them with open inventory will make spinning X at background less laggy?

4. When you entering room at evening lights are on, but button still says "Turn on lights". Bug, I guess?

5. What are the triggers for optional events? Just time and location of girl? Your location? Stats? I tried to get all side events for autumn and was level 5 before I get them all. Map indicator is unreliable, at least 1 Jean event "appeared" after I just moved to different location without passing time.

6. Showers should expend stamina or not? At night shower in locker room costs no stamina, shower at your room spends one block. In the morning it is opposite - your shower is free, at locker room - costs stamina.

7. What were the goals and reasons of sex screen redesign? Didn't fooled around it much yet, looks like the change for the sake of change so far. Also, what is that bubble with question mark purpose?

8. I remember Laura having some kind of sleeves/gloves in 0.2 version. Will they return to her wardrobe?
 

Mutation8888

Member
Jun 15, 2022
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In the early days of the new X-Men comics there was one issue when Storm stripped down summoned up a small rain cloud and took a shower right on the front lawn of the mansion with the rest of the group all present. She didn't understand why everybody except Wolverine, who enjoyed the show reacted the way they did and cloaked herself with some fog while she finished the shower. Of course she was still new to the team and the country at the time, while in this game she's a teacher so she may have have learned the standard public dos and don'ts already.
Storm is likely one that does not mind public nudity. You can learn some things about another culture, but what you grow up with tends to stick.
 

Mutation8888

Member
Jun 15, 2022
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550
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What were the goals and reasons of sex screen redesign? Didn't fooled around it much yet, looks like the change for the sake of change so far. Also, what is that bubble with question mark purpose?
The question marks seem like they would indicate an unknown as to what the girl likes. If you notice, there are small hearts on some of the icons and those hearts get bigger at times. It would seem to indicate an increase in her excitement by doing what she prefers at that time. For instance, while fooling around with Rogue, I got question marks for everything except a small heart for making out. Means she wants to kiss more than other things from what the MC can tell at that point. The question marks need to be explored to determine if she would like or dislike those other options over time. Later, it was revealed that she really likes making out when the heart became bigger and another heart became apparent when using the grab ass option, indicating she likes that as well. By concentrating on those options and exploring others, she orgasmed twice.
 
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ShinyBoots1993

Well-Known Member
Apr 7, 2020
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Question for the developers. Do you have any plans to add competition in the “battle” for girls? NO NOT NTR. Just competition. The meaning is this: If you give up on one of the girls, another one approaches her, if you still continue to ignore the girl, he takes her for himself. And we need to "retake" her if the player wants (by double means/time/sweet/pain/money etc.). NO NTR. Just the element of game/excitement.
Won't be a thing. After intense debate, mostly started by me since I'm a vocal little shit, the absolute worst that can happen is you ignore Jean for like 5 years and she loses her virginity to someone she tried dating off screen that you'll never hear about. You won't even get their name.

I just made a point that the girls shouldn't stagnate or remain in stasis just because players are actively avoiding them.

Me personally, I'm not a fan of this mechanic (to put it lightly), partly because I'm looking at the future where there are way more than 3 girls and now not only will I have to juggle a schedule, also keep away every other asshole who wants to take my girl.
We're gonna work on the scheduling thing.

Probably have you and your chosen girls all at one table during lunch or a bunch of group studying sessions so it doesn't feel like you're ignoring them and they're not attempting to monopolize their time.

Although you don't have to invite them ALL into a polycule.

Or plans only for a harem and nothing more?
The game and its plot will recognize the player dating every girl, dating one girl, dating no girls, and in some instances where characters have close ties or unique dynamics, a special relationship that revolves around that dynamic in the comic.

Like say we get around to including these characters in the game, Kitty had a close relationship to Magik and Rachel. If you date both of or all three, there would be unique interactions and content than if you dated other combinations.

For the time being this is just a hypothetical example so keep your hype at the appropriate levels.

I was just prompted to this idea by the text in the application - “Status: open relationship”.
Open relationship is a term we want to avoid as it implies the girl can sleep around but it'd probably be the best word for Null being able to date side girls.

As a reminder, side girls are characters who aren't really tied to the X-Men but interact enough that there's time for a fling.

Not a list of what we have planned but examples of women who temporarily enter the X-Men's social circle.

Ms. Marvel
Spider Woman
Squirrel Girl

Wait a minute, where is the facepalm reaction??
I wouldn't be surprised if it was seen and reported as a bullying technique. I have seen, in this thread alone, some people with not so great takes get like 20 or so facepalms.

while in this game she's a teacher so she may have have learned the standard public dos and don'ts already.
I mean if you think of the context, she's only learned and accepted those dos and don'ts recently.

But who's to say that's relevant in any capacity? :sneaky:

1. Is gradual dressing/undressing gone for good? I kinda liked that girls weren't magically changing the whole outfit at once and were doing that piece by piece.
It is. Just need to get the new art.

Just letting you guys know that it's not just a mater of quality. The old cloths just didn't have art for the new limb poses.

2. Too many "sleep buttons". At winter, for example, I pressing "sleep" at Friday(not "sleep and progress"), just to get text ad from mall and prompt to progress or postpone.
I'll let the dev team know this. Joining the discord and posting in the bug reports gets this noticed a lot faster! :)

3. How many separate image layers is there on the screen if I am on the school grounds with 3 other characters? 1 per character, 2 for sky, 1 for background? Or even more? I am pretty sure, that animations on them all keep running even then I am at inventory or skills screen. Maybe pausing them with open inventory will make spinning X at background less laggy?
This is technical stuff way above my head but I can pass this on to the dev team. I'll also add we have a suggestion channel in the discord. ;)

4. When you entering room at evening lights are on, but button still says "Turn on lights". Bug, I guess?
I'll let people know.

5. What are the triggers for optional events? Just time and location of girl? Your location? Stats? I tried to get all side events for autumn and was level 5 before I get them all. Map indicator is unreliable, at least 1 Jean event "appeared" after I just moved to different location without passing time.
Time and location.

I hate RNG more than I hate NTR so if it becomes too egregious I'll try and convince the dev team to be more kind with the RNG. Though this is still a video game so conditional checks will remain a thing.

6. Showers should expend stamina or not? At night shower in locker room costs no stamina, shower at your room spends one block. In the morning it is opposite - your shower is free, at locker room - costs stamina.
Yeah showers not skipping time is in high demand. I'll let the dev team know we have another report.

7. What were the goals and reasons of sex screen redesign? Didn't fooled around it much yet, looks like the change for the sake of change so far. Also, what is that bubble with question mark purpose?
The blurred background was more immersive than black and white hearts. I personally have not tested the sex yet so I'm not sure what the question

8. I remember Laura having some kind of sleeves/gloves in 0.2 version. Will they return to her wardrobe?
All removed clothes will be added back in. We just went with the core stuff for the redesign.
 
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