The Princess and the tower is a very interactive VN with a lot of management mechanics, items, currency, time, and a couple of fun minigames. You get thrown in a scenario with an airhead princess and slowly get your way through her and a couple of girls. Instead of quantity the game is heavily focused on quality of interaction with each girl. It is a fun game and setting, leveling up and showing the princess and the others new ways of interacting with items and such. The art and the teasing got me fixated on the screen. But there are also some significant problems to consider, mainly the repetition and the lack of scenes. Considering it is a management game you have to do and redo many of the same actions over and over with very few differences that would make it more palpable. Another aspect is the lack of interesting scenes. Despite having plenty of teasing, the game falters with actually deep content that would be the payoff for many hours of repetition, this alone hurts the quality of the game significantly. And as you go through the three different endings, you notice the gallery does not properly save your endings, meaning you actually have to replay the game three times, something crazy considering the amount of grinding for each run. A terrible design for any game like this. The gallery does not show the scene but a single picture of the scene, and some you can never see again ingame because of progress. Also, by the end, your focus changes from the princess to other girls. Personally I did not enjoy it as much as the simple beginning. It's a nice game but not something you are not missing much, it had potential for much more.