It's a great game. I like the art. The animations are passable.
I like the corruption theme. I'm pleasantly surprised by the number of girls (>30?) and the intricacy of the quest lines. I don't care too much about dialogue in game. I like the plots.
I didn't like so much that you can't really be a jerk/perv to everyone all the time. I think you lock yourself out of possible progression.
I have to dock a point because this game doesn't make it clear how to progress certain plot lines, or even where the plot lines are. Sometime you have to repeat the same dialogue option 4 days in a row, or you have to be at certain location at a specific hour. A walkthrough fixes that but also kind of ruins the sense of surprise.
There also seem to be some bugs, or at least strange interactions if you don't quite follow the intended route. For instance you can accuse Samuel of cheating without even knowing about it. The game does detect it as a '(lie)' option, but it's strange to even have it in the first place.
I don't really see the point of the money/stamina system. There is no upside, but there are many downsides. Such as soft-locking you out of one-chance progression. Money is ridiculously easy to obtain, but I also missed it on my first playthrough. Also, you just 'die' if you work out too much, that's not really how that works XD. There is potential for this system, but the current implementation is not great.
I like the corruption theme. I'm pleasantly surprised by the number of girls (>30?) and the intricacy of the quest lines. I don't care too much about dialogue in game. I like the plots.
I didn't like so much that you can't really be a jerk/perv to everyone all the time. I think you lock yourself out of possible progression.
I have to dock a point because this game doesn't make it clear how to progress certain plot lines, or even where the plot lines are. Sometime you have to repeat the same dialogue option 4 days in a row, or you have to be at certain location at a specific hour. A walkthrough fixes that but also kind of ruins the sense of surprise.
There also seem to be some bugs, or at least strange interactions if you don't quite follow the intended route. For instance you can accuse Samuel of cheating without even knowing about it. The game does detect it as a '(lie)' option, but it's strange to even have it in the first place.
I don't really see the point of the money/stamina system. There is no upside, but there are many downsides. Such as soft-locking you out of one-chance progression. Money is ridiculously easy to obtain, but I also missed it on my first playthrough. Also, you just 'die' if you work out too much, that's not really how that works XD. There is potential for this system, but the current implementation is not great.