It's bad.
The translation is actively terrible. Raw MTL would be more comprehensible than the "English" we're getting served up, or at the very least, contain fewer typos. For many skills you have to take them, use them, then look at the tooltip of the status effect it gives in order to find out what the skill actually does. UI text is often cut off or overlapping each other (a hallmark of mtls since Japanese can represent something like "Attack Power" in only two characters so the text box is often sized accordingly), but again: there are too many typos to believe a machine doesn't know how to spell "village." The dev even claims to live or have lived in Canada, so there's really no reason for the translation to be this bad, particularly in 2024.
So: the translation is terrible but certainly the gameplay!... no, the gameplay is bad too. This game is clearly inspired by Slay the Spire, and I don't mean "it's a rougelike" (there aren't even any cards!), but it has things such as a triple louse fight and a Waffle relic which gives +10 max HP and a full heal. Unfortunately, the dev didn't think about what makes Spire good, so instead we have things like relics and skills which are strictly worse than others despite having the same cost, and a random even which takes ALL of your money (which feels extra-bad since maybe you had opted to spend less in town in order to set yourself up well at an in-dungeon shop). The "you can only hold six skills," system would be interesting if there were at least six skills worth using.
The only thing this game does right is serve as an example of H-game shovel-ware which could have been decent (or even good!) if the dev had been willing to put in just a little more work in the presentation and mechanics instead of relying on the porn to carry it. Which is a real shame since the initial premise isn't all that bad, and the art may even be to your liking.
The translation is actively terrible. Raw MTL would be more comprehensible than the "English" we're getting served up, or at the very least, contain fewer typos. For many skills you have to take them, use them, then look at the tooltip of the status effect it gives in order to find out what the skill actually does. UI text is often cut off or overlapping each other (a hallmark of mtls since Japanese can represent something like "Attack Power" in only two characters so the text box is often sized accordingly), but again: there are too many typos to believe a machine doesn't know how to spell "village." The dev even claims to live or have lived in Canada, so there's really no reason for the translation to be this bad, particularly in 2024.
So: the translation is terrible but certainly the gameplay!... no, the gameplay is bad too. This game is clearly inspired by Slay the Spire, and I don't mean "it's a rougelike" (there aren't even any cards!), but it has things such as a triple louse fight and a Waffle relic which gives +10 max HP and a full heal. Unfortunately, the dev didn't think about what makes Spire good, so instead we have things like relics and skills which are strictly worse than others despite having the same cost, and a random even which takes ALL of your money (which feels extra-bad since maybe you had opted to spend less in town in order to set yourself up well at an in-dungeon shop). The "you can only hold six skills," system would be interesting if there were at least six skills worth using.
The only thing this game does right is serve as an example of H-game shovel-ware which could have been decent (or even good!) if the dev had been willing to put in just a little more work in the presentation and mechanics instead of relying on the porn to carry it. Which is a real shame since the initial premise isn't all that bad, and the art may even be to your liking.