This has real potential. I'm excited for an update sometime. The character models have decent quality, and the cutscenes function well enough. The cutscenes are easily the best part of DR and where I am curious about the next update. It's the gameplay where this thing really suffers. It's a buggy mess on par with the Dead Space remake for PC. Except when you die on Dead Space remake, you have to close and restart the whole application in steam again. In this game, DR, you just have to fight the option menus, load, or go to the title screen before the menu options start spinning out of control. So, maybe EA can learn something from this guy. The platforming implemented in the game is painfully. Not to mention, you must hold down the grab button during your jump to grasp a ledge. Then, release it in time to climb up, but not too soon, or you will fall. Short falls can be instant death. Most of the game is platforming and it's bad. I had to go out of bounds slightly to get any progress. I almost fell off the map. The shooting is not quite on the same level as the 90s game that this game is parodying. The button mapping didn't quite match for the shooting. It's hard to tell when you're taking damage, because there's no audio feedback or collision detection. You have to watch your green health gauge at the top left. The puzzle with the lever was fine. The cutscenes with the lever and wolves are easily the best part of this game. The healing animation is fun, but I can see it getting old. Maybe add two healing animations? The gameplay needs work, or simplifying going forward as the platforming is in rough shape. I want to see what's next, but so far, mixed opinions.