Version is: 0.4.8
first and foremost, 3/5 is honestly too harsh. The reason I gave this score is to offset some very pragmatic issues that I feel could make this game awesome if worked on (but who knows, maybe I'm the only one tripping over them).
first and foremost, 3/5 is honestly too harsh. The reason I gave this score is to offset some very pragmatic issues that I feel could make this game awesome if worked on (but who knows, maybe I'm the only one tripping over them).
- The animation delay. in 30% of the cases, when a character would say something, she smiles, turns her head, raises her arm. And that's all good. What's annoying is that in the current game, there is always half a second of delay used to 'animate' this change. the result is:
- "Hello you male slut"
- [nothing] character slowly smiles
- "Take of your shirt"
other games apply the change in expression with the new dialogue, and won't add a 0,5 second delay
- my 2nd issue are the sex scenes. You always have the following choices:
- Do what the person asks you
- praise the person for asking you this
- refuse to do what the person asks you
- insult the person
- (continue on)
the thing is, I don't know exactly what to do with these options. Do I lose relationship point if I insult her? or is that simply for people who have a "brat"-kink? also, do what the person asks you, and continue often are more or less the exact same thing. What I' saying is, this sex-menu really confuses me, and I don't really know what to do with it, or what the influence of this is on the game
- insights struck me as an awesome way to add an RPG element to a simple concept as an AVN. The more insights you gather, the more options you get to advance the game. So, I thought that information gathering was a large part of it. However, in certain situations, when you click on things and get info, it nearly never leads to insights. So I'm left wondering; why can my character ask the snot out of people's noses all the time?
- closely related to the previous: I love world-building. I love lore. I definitely love what the author has done with this game. What I'm iffy about is how it is brought. it's heavy, it is really, reaaally heavy.
- I lot of the information is repeated over and over again
- a lot of the rules are implied by nearly every person you meet
- everyone needs to say something about everyone and everything which can become really dense
in short, what I'm trying to say is that the way the world, plot and reality is brought to the player could use an update. what is definitely grating is when there are 4 people in a room, and you can click on them all, and have a menu which shows numerous questions and I'm the kind of guy who wants to know it all
- which perfectly follows my next point: insights and information gathering. So, one thing I remarked is that sometimes, you can ask one question, and one question alone. you have 4 topics you can ask, you ask your question, and then the dialogue moves along. Initially what I thought was that you had to be strategic about what to ask. But after some saving and loading, I never saw "insight gained" regardless of which question I asked. I'm left wondering then, what's the point then?