A very well written story with big potential.
I generally dislike stories where the female protagonist is treated like an object and the aim of the game seems to be "corruption" purely for the reader's sexual gratification. I usually find these games pretty shallow, especially when contrasted to male protagonists who are usually given more agency and choices in their personal narratives. Why, after all, must every female protagonist be "corrupted" on her journey?
However, The Silver Lining does this trope very well, in large part because of its commitment to telling a coherent story. The protagonist is not simply a sex object for the reader to control and puppet around. The developer puts great care into worldbuilding and character building, which results in a genuine desire to see Mila's story receive a nice ending.
Period media is often very difficult to do well. It's a genre filled with derivative and tropey writing and anachronistic atmospheres. With Silver Linings, there's a genuine attempt at creating a fictionalized forties, featuring an immigrant family that's forced to move into a grungy old tenement building. The backgrounds, in particular, are rendered very well and immediately immerse you into the cold and sometimes unforgiving tone of the story.
Mila's story starts off innocent, even sweet. You immediately get a sense of her circumstances, if not her character. She's put into a difficult position, young and naive yet wishing to pull her weight in a struggling family. The characters, and their apparent motivations, are believable even if they are occasionally pulpy.
The MC, for her part, is also rarely annoying. She's not some brainless idiot who can't have her wits about her—she's aware of her surroundings and can respond appropriately to them. She's not some horny dog who can't control her hormones, but neither is she a puritan who jealously guards her sexuality. She just feels like an actual person, which is refreshing in the universe of awful adult visual novel protagonists.
As of version 0.6, there's not a ton of content. You can play through this game in a half hour, but what's currently available is done at a high level. The world building is done with care and an appropriate attention to detail without feeling overwhelming.
The art style is original and distinct. Every panel has a distinct vibe. This game is guaranteed not to look like any other, and the distinct and handcrafted art style is what you want from a visual novel in a period setting. It would look hugely out of place if they used generic DAZ models (or worse, Honey Select).
The sex scenes thus far are very limited, bordering on nonexistent, but the renders in place are erotic without being over the top. Mila isn't some big-tittied bimbo or va-va-vroom goddess. She feels like a normal, well-meaning girl next door put into a reasonable-enough situation that none of your suspension of disbelief is cut.
What really sets Silver Linings apart is its genuine artistic focus. It seeks to create a narrative and build up an atmosphere. It develops its characters. It rewards readers for going on a journey. It uses the visual medium to create an immersive, cinematic feeling. All of that puts it a cut or two above the average game on this site or in this genre.