- Nov 9, 2020
- 20
- 66
Having spent an embarrassing amount of time recreating an earlier NSW sim, I learned the creator prefers all things Obscurus. This looks like one ofcan someone please tell me and give me the body preset of this image? pleeeeeeeeeeease View attachment 954156
I don't think I have that. My sims are random as in not constantly torn in half and not always the same sims. Are yours or was it random too?Dumbaby Hips Height Slider MALE FEMALE.package
Ok thank you!The file is not a skin, it's the cheek highlight. She posted it on her instagram.
Thank you!!Yeah,You must be registered to see the links
You'll have to hunt though, but it's there.
I once had random sims walking around with holes in their chests for months. Was making me crazy. Come to find out it was a messed up breast slider. That's the only reason I even looked for a bad slider in the first place. My half sims were only a few days when I realized that those were the last two sims I added. They both had the same slider. Problem is, the longer you have the sliders in the game, the greater the chance that one or more sims could show up with a defect simply because you used the slider even by accident before saving the sim. But once the slider in question is out of the game, the problem abates. At least in my experience.I don't think I have that. My sims are random as in not constantly torn in half and not always the same sims. Are yours or was it random too?
EDIT: It appears I do indeed have that slider inc some chin sliders. Strange it's random! Anyways I took the hip slider out and will try again to see if the chin sliders fuck shit up too
It's not quite the same thing. There are several ways to deal with stuff in Second Life. The old was was to build clothes out of prims manually. So forget those, they can't be copied the way you're thinking. With sculpti's it might be possible, but surely it would be simpler to start from scratch. Mainly because there is an export fee they charge to download and upload files to and from SL. Problem is, unless you have a way to skirt around the permissions, you're pretty much stuck with your own stuff that you create yourself. It's not common for a creator in SL to leave full permissions on any sculpted items. Of course there is one other discouragement, SL gives full rights to its creators. So if they come after you for theft, SL claims no responsibility because authors own what they create.Odd Question -
How difficult would it be to convert Second Life clothing into Sims 4? Seeing how Cosplay Simmer was busted for straight up lifting content from other games and porting them to Sims, I can imagine that Second Life items would be that difficult in comparison.
Reason I bring it up is that we've all seen some real nice cc for Second Life that we wish were ported over to Sims and if it's really simple to do, that might be something to try to learn or do down the road.
good to know regarding the rights issue.It's not quite the same thing. There are several ways to deal with stuff in Second Life. The old was was to build clothes out of prims manually. So forget those, they can't be copied the way you're thinking. With sculpti's it might be possible, but surely it would be simpler to start from scratch. Mainly because there is an export fee they charge to download and upload files to and from SL. Problem is, unless you have a way to skirt around the permissions, you're pretty much stuck with your own stuff that you create yourself. It's not common for a creator in SL to leave full permissions on any sculpted items. Of course there is one other discouragement, SL gives full rights to its creators. So if they come after you for theft, SL claims no responsibility because authors own what they create.
Does anybody have Simpliciaty Natalia hair?
Does anybody have Simpliciaty Natalia hair?