- Apr 7, 2018
- 228
- 190
Daz, sucks - Decent UI but importing external assets is a pain in the %$#,you have to do one by one and half won't work, paywall is bigger than the metaverse, also Iray is a garbage and pure cancer giving me 100% on both CPU and GPU all the time and freezing my PC, plus devs have this weird thing for the bald girls so idk why but you can't import a person with hair lol)
Blender, sucks - Worst UI ever made by human, sometimes I even doubt it was human-made, but it has tons of free assets to import by sets of hundreds on one click, too bad every character has a different rig to fkn learn.
VAM, pretty damn cool, but it's not for creating renders and there are not enough different stuff to make a game with it, plus licensing is a pain in the ass too.
Unity, powerhouse, but sucks - at least for making games about human beings, rig from blender is almost always getting fkd up in the conversion, ui is not adapted to act with the rig at all, best you can do is treat it as a whole after doing animations in blender.
UE, even better powerhouse, but sucks too - Garbage UI, using a rig from blender feels like a quantum physics, also its not so great for renders as it is for making animations, and its not as great for making animations as it is for making games, and its not as great for making games as for making FPS based games, so yeah it basically sucks.
I think I'll have to wait another year for something to change here, or did I overlook something?
Blender, sucks - Worst UI ever made by human, sometimes I even doubt it was human-made, but it has tons of free assets to import by sets of hundreds on one click, too bad every character has a different rig to fkn learn.
VAM, pretty damn cool, but it's not for creating renders and there are not enough different stuff to make a game with it, plus licensing is a pain in the ass too.
Unity, powerhouse, but sucks - at least for making games about human beings, rig from blender is almost always getting fkd up in the conversion, ui is not adapted to act with the rig at all, best you can do is treat it as a whole after doing animations in blender.
UE, even better powerhouse, but sucks too - Garbage UI, using a rig from blender feels like a quantum physics, also its not so great for renders as it is for making animations, and its not as great for making animations as it is for making games, and its not as great for making games as for making FPS based games, so yeah it basically sucks.
I think I'll have to wait another year for something to change here, or did I overlook something?