Luna news!
Hello! Let's talk about what we are currently working on!
I've been tackling some complaints like dungeon gameplay being too slow.
Things are sped up a little, for example the time it takes for Luna to go in and out of 'fighting mode' after touching enemies so there will be less standing around and waiting for her to do stuff.
People also asked to increase Luna's walking speed but I would like to keep it as is.
I want to add many more traps and puzzles into dungeons and it becomes very tough when Luna starts sprinting.
Example: Luna is about to walk into a lewd goblin ambush and Anon needs to hit a switch somewhere to avoid it.
I also like to keep the possibility of body-blocking Luna to either avoid or push her into enemies.
Hopefully speeding up the combat parts is enough to make dungeons less tedious!
Another thing I'm working on is a new clothing damage system for Luna.
Her clothing will now have it's own separate health that you can only guess from looking at her image.
As the game already hints at it, other players will take interest in Luna when they see her walking through the dungeon completely naked.
In order to prevent this you will be able to buy a new item from Jam's shop, usable at the safe rooms inside the dungeon.
However, if Luna's armor is completely destroyed before you get a chance to repair, it might already be too late so don't let it get to that point.
As previously mentioned, we'll do some more scenes for the first town.
Because we left many events in a "to be continued" state for later, like the bath or the guard post, many people complained that Luna's jump to IRL scenes felt too sudden.
Once we fill in those gaps it should start to make more sense!
After this update is done it will be time for big town 2 content next!! But more on that later.
And here's a spoiler for a scene preview.
I will only give one because the next post should be the update and I really like the remaining scenes so I'd rather not give spoilers for them!!