v0.8.9
This is a Visual Novel in third-person narration, so you're just following someone else's story - you are not part of it, although you make decision for her - a Play Her Own Adventure game, if you will.
Many of the choices should be irrelevant, yet they have major effects. As an example, allowing a friend to chat with you when you are angry apparently results in having sex, getting married, and having babies with that character.
At the very least the impact of the choices should be more explicit - how do you go from chatting a couple of times to spending the rest of your life with a character?
The visual aspect matters much more in visual novels for obvious reasons. The art is mixed: the character sprites are rather plain, but the background and full-size pictures are a bit better. I guess that's where the AI tag comes from - there's a clear difference in style and quality.
The player sprite barely changes: the girl's father dies and she keeps the same expression as ever. Her face and clothes also remain the same, even when multiple years pass.
Pictures linger on the screen for ages: sometimes you go through dozens of lines of text with no new pictures, and once you get one, it's often a recycled background and/or sprite.
Due to this, your eyes will be glued to the bottom of the monitor during 95% of the time, instead of bouncing from the text to the pictures, as in novels with more visual content.
On this sense, this game would've worked better as an HTML/Twine game, which is more suitable for textwalls with few pictures. When playing a visual novel, I expect more pictures and variety.
Color-coding the names of the characters could also help - it can take a bit getting used to which is which, especially when you get multiple new characters introducing at once.
I liked the art style of full screen pictures, especially the latter ones, like the meetings of the queen and her council. I didn't like the sprites, especially the eyes - she looks like a sloth.
Regarding the lewd aspect, there isn't much to talk about, at least not on the path that I got: a couple of scenes with the mercenary, and then 3 or 4 with the husband, and that was it. I didn't have a choice in any - all of them happened on their own and didn't offer any options.
I didn't see 90% of the listed tags, so I assume they're part of other paths.
The text itself is neither good nor bad - most sentences begin with the name of a character, followed by an action: "X does this", "Y does that". It can get a bit tiresome.
The story feels like it's written on the go, so all of a sudden you'll be bombarded with tons of new information: people, places, kingdoms... things that didn't exist during the entire story suddenly get dozens and dozens of lines about them and their importance.
This is one of the weakest points, as it can be too much information at once, and it makes you wonder why such an important place/character was never mentioned before.
All in all, not a bad game, just one with a lot of room for improvement.
Maybe other routes have better content - my score is mostly based on the one that I got (marrying the guy with the scar after speaking with him).
Give the game a try. A lot of people seem to enjoy it.