If it weren't for the many many minigames and puzzles haphazardly slapped in nearing its final quarter this would be a much better game to deal with.
It's sucks because I still like this game somewhat. It's just loaded with stalling busy-work.
Sad to say but the first title is still the best in the series in terms of a balance between story and gameplay. R did a really swell job of knowing when to hit you with overworld minigames and made sure not to forget to include monstergirl seduction with these sorts of moments.
This game however decides to leave seduction out of most of its minigames late-game and relegates you to boring puzzle-solving. Except the puzzles are extremely boring and monotonous, "guide the ball here! memorize the pathway or lose energy there! land on the platform on time or start over!" The only ones that felt mildly engaging were the ones based on a time limit or quick mobility. I get that Minwa wanted to branch out on overworld movement gimmicks but this is a very very poor implementation, and I would infinitely prefer "don't touch the wisps" minigames in the previous titles compared to this.
this title is definitely the worst in terms of pacing and progression by far, and because of that I think of it as the worst game in the series. It makes me long for the first game's ease of traversal through the story and swiftness of the dialog. If I wanted these lukewarm brain teasers I'd rather just go to a flash games website.
It's sucks because I still like this game somewhat. It's just loaded with stalling busy-work.
Sad to say but the first title is still the best in the series in terms of a balance between story and gameplay. R did a really swell job of knowing when to hit you with overworld minigames and made sure not to forget to include monstergirl seduction with these sorts of moments.
This game however decides to leave seduction out of most of its minigames late-game and relegates you to boring puzzle-solving. Except the puzzles are extremely boring and monotonous, "guide the ball here! memorize the pathway or lose energy there! land on the platform on time or start over!" The only ones that felt mildly engaging were the ones based on a time limit or quick mobility. I get that Minwa wanted to branch out on overworld movement gimmicks but this is a very very poor implementation, and I would infinitely prefer "don't touch the wisps" minigames in the previous titles compared to this.
this title is definitely the worst in terms of pacing and progression by far, and because of that I think of it as the worst game in the series. It makes me long for the first game's ease of traversal through the story and swiftness of the dialog. If I wanted these lukewarm brain teasers I'd rather just go to a flash games website.