Sadist path is broken, because girls do not react as they should by description, and new sex options imply a mutual act. Is this how it should be?
BTW great mod.
Thanks for trying out the Mod.
I appreciate the feedback. The different paths are still a work in progress in my mind. I find myself making small changes here and there with each update.
The Sadist paths and the Revenge paths both share the same reactions for the girls dialogue. They are against what is happening to them. But how each girls reacts this to it is a bit different.
- Nicole - Overall she protests and tries to protest, but there are times when her family is threatened so she fakes compliance then. In the Revenge path, the MC recognizes this and will comment on it. But in the Sadist path he just doesn't care, in fact he often enjoys the more she protests.
- Cassandra - She also tries to protest as well, but is sometimes just not ready to deal with the situation so she starts to zone out a bit. She later will take this out on the MC in reaction conversations the next day (such as after her first date and the events with Ed). Again the MC will comment on this in the Revenge path, but doesn't care in Sadist path.
- Alexis - She reacts to the situation by trying to solve everything herself. She doesn't full understand the consequences of her choice. She doesn't like doing those things, but is eager to please in the hopes that her family will be let alone. You Davide often threatens her family to keep her compliant. As mentioned before, the MC will comment on the fact he know's she's just trying to save the family in the Revenge path, but revels in the situation in the Sadist path.
- Irina - She's scared and compliant in these two paths. She already been worn down by Frank and knows that the least amount of resistance will get her through these things faster. The MC recognizes this in the Revenge path. In the Sadist path he appreciates Frank's effort in controlling her.
Now this was something that sort of developed overtime as I made new mod updates and wasn't initially planned. Both the Sadist and Voyeur paths originated out of requests in this thread. I definitely feel that their dialogue needs work to better emphasize the paths. It's going to take time to go over all of the game again and update all these reactions. But it's something I am working on improving.
It should also be noted that the "Darker Paths" dialogue changes are not reflected in the "Love or Corruption" paths and vice versa. So when you're playing the Sadist path but enter a Love or Corruption scene, you will see the Love or Corruption dialogue. This does cause a bit of confusion when playing the game with "Darker Paths" available. If you're playing the other way around and avoiding the "Darker Paths" then it feels more consistent. I find when playing the game with "Darker Paths"
these pairing works best to fix the inconsistency. But in the end you can just play how you want to of course.
- Sadist and Voyeur paths with the Corruption path
- Revenge path with the Love Path
- NTR works with either the Love or the Corruption path with both options giving their own sort of spin on the overall experience when viewed together like that.
There are also a few other things I've had to work around since I'm modifying someone else's game to fit these paths. The art assets are set already. They were created with a single path (NTR) in mind so many of the expressions and situations are not really ideal for alternate paths. I've made a few edits here and there on the originals, such as adding tears, but this only goes so far. So at times when a character is smiling when they are enjoying the physical pleasure of the situation, I've had to rely on the dialogue conveying the fact they are just pretending to enjoy it despite hating the person doing those things to them. Working with what I have available to me.
Another thing to consider is that much of the story is unwritten. Right now it mostly sex scenes with a tiny bit of story thrown in so far. I've been trying to keep the dialogue open so it's easy to modify as more story is presented without having to do major rewrites, some of which will be unavoidable I'm sure. So I find that the dialogue I've written feels a bit generic at times and that is something I also want to work more. Oh and a first I was just rewriting the dialogue to improve the English some, but still keep the feel of the original dialogue in place. This changed later when I started adding my own scenes with Fan Art and my own renders. So there are fairly large sections where the dialogue is just slightly modified original script and others where it's an entirely different feel. That another thing I want to make more consistent.
Anyway, this turned out way longer then intended. But there is a small glimpse into my head and where I'm coming from when making changes and additions the Mod.
TL;DR - Thanks for playing the Mod and I'll keep working on improving the dialogue.
That's all folks!