7767

EAT
Trial Moderator
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Aug 5, 2016
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Overview:
The Warlock's Dungeon is a text-based dungeon crawl RPG. The game is currently in v0.2. This game is serves as a prototype several of ideas I want to explore without changing the other games I'm currently working. So, this is a short side project in early version to explore some ideas. Not all encounters are complete and some texts will be revised. It can have bugs and typos, if you find any, please let me know. All ideas or suggestions for this game are welcome, as well as your feedback. For now, only two maps are available, there are several encounters depending on your location and some secrets. I intend to make the game vary between dungeon crawl and dating sim, with an affection level for each character that will be introduced, but also keeping a classic RPG experience.​

Thread Updated: 2024-11-03
Release Date: 2024-10-02
Developer: raccoonthings -
Censored: No
Version: 0.2
OS: Windows, Mac, Linux, Android
Language: English
Genre:
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Edwarf

Member
Jun 8, 2017
379
423
A font size selection would be apreciated for visually challenged, also numeric shortcuts would be nice.
I'd move enemy gender election into a difficulty level selector.
The game itself is a decent basic crawler at this stage. Hope it will become more complex and rich in future releases.
 
May 30, 2020
53
59
I'm always a fan of text based games, and don't always need pictures, but since the advent of AI (and more importantly my learning of how to use it myself) might I suggest considering the addition of a system by which players can upload art themselves for characters. Honestly even if I have to open up the game files and put them myself I wouldn't particularly mind. I think a lot of text based games miss out on more success when they lack pictures, which despite satisfying a niche, I think would be better served by allowing the option I just mentioned. Coding is not in my wheelhouse so forgive me if such a system is a terribly involved process, but I think one of the nice things about Lilith's Throne (which you will no doubt get compared to a lot since those fans (myself included) are itching for someone to put more effort into a game with the same base formula) is that it allows for self-submitted art. Another game that does this is Strive for Power and its sequel.

Although I am in a love hate relationship with both games. I feel Lilith's throne has the better sandbox, specifically the DETAILED customization, the serviceable skill trees and leveling system, much more diversity in randomly generated npc's (in terms of races and other stuff falling under customization,) and the ability to put multiple images for the same character. Strive on the other hand (IMO) has a better gameplay loop, has more story (which despite me not being terribly invested in p*rn game stories, I very much enjoy having goals/objectives to pursue,) and has a much more put together presentation. I think the brothel/business aspect of both could do with more careful focus since I think both games suffer from this thing where I reach a certain level of efficiency early on and lose a sense of purpose outside of adding more npc's to a growing harem.

I'm not even sure this game is going for all that since this appears to be a dungeon crawler, but even if this game considers simply having party members that join you, be they scripted or randomly generated, I think the game would benefit from prioritizing allowing the community to make things for their own instances that they can share on here with others. That in addition to creating a solid enough gameplay loop that incentivizes the player to keep playing in the form of measurable goals/events. I wouldn't suggest you go the route of Lilith's Throne (i.e. creating a serviceable version of what I just described and then stop developing outside of random bugfixes and community submissions) but I recognize from the description this is a side gig/not main focus deal, so take all of this advice with a grain of salt as I myself am no developer, a beggar who fancies himself as someone with good ideas via delusions of grandeur rather.
 
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longjohngold

Well-Known Member
Jan 22, 2020
1,215
1,905
You might want to have key shortcuts... so like 'a' or '1' for attack, etc. As combat's gonna be pretty repetitive however it goes down and zipping through it as smoothly as possible would be advantageous.