The Way Home: Sinister Edition (currently ver. final)
Please check the spoiler directly below this to understand the review.You don't have permission to view the spoiler content.
Log in or register now.
STORY
STORY:
You don't have permission to view the spoiler content.
Log in or register now.
ORIGINALITY: Supernatural activities and hentai are usually quite separated from each other, which makes it quite unique that the game manages to combine them both well enough without just outright adding ghost sex. I also haven't seen most events that happen in this game that happen in any other game, which makes this a separate experience from any other game, originality-wise. That's why I think this deserves a high 0.25 stars.
GAMEPLAY
DIFFICULTY: The game is actually quite simple to understand. If you're a pea-brained toddler then even you will find the controls given to you quite easy to grasp, and the tutorials for them aren't confusing. The areas where you use these mechanics are really easy though once you work out what to do, but that's expected for a puzzle game. That also means that there's no replay value. And that's the thing though, there is a skill ceiling and it's not that high. The puzzles aren't too difficult is what I mean. The Way Home would benefit way more, if they for some reason go back and add more levels, if they decided to implement a more challenging process in beating the game. Still, I wasn't even expecting too much difficulty to start with since the game focuses on atmosphere so I'll chuck the rating in the middle. 0.12 stars.ENGAGEMENT: As stated before in the difficulty section, this game uses puzzles as it's main form of engagement. This is slightly unique compared to other forms of engagement commonly used, so I'll give the devs that. There are a couple of mechanics, introduced as the days go by and some of these puzzles have no explanation, forcing you to figure out on your own which is nice. The elephant in the room though is the fact there is only a few mechanics as stated before, making these puzzles feel bland. A more accurate description is that you're forced into a perspective, rather than being able to analyze it your own way. This reason is what makes me give it a 0.05 star rating. It's somewhat special and has it's moments, but it's not enjoyable in any particular way that strikes out. Maybe I just don't like puzzle games, I'm not too sure myself.
OVERWORLD: There are NPCs, landmarks and stuff of the like in the overworld while you walk to the bathhouse and back. This slight interactability made it easier for me to absorb the atmosphere and setting of the game. There are also some small little nifty easter eggs and interactions that might seem negligible, but really helped the playability of the game and gave me a closer look at the protags personality. Overall, I like the overworld a lot, especially since it's visually different than most other RPGM games. 0.25 stars.
LENGTH: The Way Home plays pretty short, about one and a half hours of playtime to get an ending, and two hours or more to get the other one and unlock all the scenes. IMO, the scene-image ratio is very balanced, which makes the quite short length of the game actually great! It didn't feel like the scenes and CG were cramped in, nor did it feel like I was gonna sleep waiting for the next scene. I think that's because the scenes aren't too intense and the protag keeps her cool for the entirety of the game. This makes me give it a great 0.25 stars.
PERFORMANCE: The game is surprisingly mid storage for an RPGM, especially for a non-traditional one. Also, there were no errors with general performance, which was shocking, especially for using the RPGM engine. Bug-wise though, sometimes you can get stuck when you're running next to the wall, even though nothing is blocking you. This fact forced me to reset a couple times. Other than that I see no wrong, and the bug is avoidable, so 0.25 stars.
CG
ART QUALITY: The quality of the art on this game is high. There is good blending, shading, highlights, detail and texture while conforming to the traditional 2dcg anime artstyle. And by good, I don't mean great. The ceiling definitely hasn't been touched yet, but even still it's high quality art. Also, I have to give just a little bit of extra props for the way how the grotesque visions and even the human-like background characters are drawn. I think what's scary about those background characters is that they reach the uncanny valley, except the anime version, which only makes it harder to achieve. I think the art being able to strike fear gives this category the push for a full rating. 0.75 stars.SCENE QUALITY: The quality of the scenes, if you put it all together is average. The amount of scenes is great, the amount of images within the scenes though balances it out. There are no animations whatsoever, and there are a minor amount of sound effects and great ambience which brings it back up a bit. There was definitely room for more use of sfx and images, and though animation I'd say isn't too needed, it would still 100% be appreciated if they were in the game. Based on what we have though, I think it's not far-fetched to say this is a 0.25 star rating.
VARIETY: This game is extremely closed off when it comes to fetishes. The major kink we have nudity and exhibitionism, both voluntary and involuntary. It's not explored though, it's more like it happens. Then it kinda descends to the minor stuff like sexual assault/groping and sexual harassment. Because of the game having these quite shallow kinks, if you did a bit of tweaking you could pass it off as a completely normal, non-sexual game. I know the game has a main focus on gameplay and atmosphere instead of sexual activities, I can't help but dislike it. 0.1 stars. It would 100% be lower if the game's focus was on ero instead, but it isn't so I'm gonna be a bit lenient.
DIALOGUE/TRANSLATION
DIALOGUE: The characters in this game are easily distinguishable from their dialogue and way of speaking, which is 100% a great thing. There are a relatively wide range of archetypes, instead of everyone just acting robotic. The dialogue doesn't go too deep though, and while there were one or two of those moments where you're invested, the game mainly focuses on atmosphere so the dialogue is kinda forced to be somewhat shallow. 0.15 stars.TRANSLATION: The sinister nights version (official translation) is fully understandable, and even stuff like sighs, groans and gasps are translated properly into the game. Maybe there were like one or two lines that were off, but no-one is expecting someone to just pop out with a high-quality publisher/native-like translation. Since it's an official translation, every single word in the UI is translated properly as well, which is a rarity in the sad world of shitty MTLs. 0.25 stars.
VOICE ACTING: All I really have to say is that the voice acting is really minor. You have some grunts, gasps, sighs and screams, but there is no voice acting for words or anything of the like. I believe that this was only added for atmospheric purposes once again. I'll be generous and say it's a 0.05 star rating. Something is better than nothing, right?
If we combine all these ratings together, we get...
3.33 STARS*
*F95zone only allows whole numbers for rating, so this is if it wasn't rounded to the nearest integer.
Comments:
I don't usually leave remarks so don't expect them. The game has genuinely amazing use of horror, the ambience is really great, same with the art, sfx and lack of cheap jumpscares. I was honestly expecting something to come out and chase me during the walks. I wish I could give it more, but I don't want to be biased and there are too many noticeable flaws gameplay-wise and lewd-wise. The only thing I feel that could upscale the horror would be full VA, which if used correctly can make people feel more paranoia.3.33 STARS*
*F95zone only allows whole numbers for rating, so this is if it wasn't rounded to the nearest integer.
Comments:
GAME CLASSIFICATION:
H-Game without the H
H-Game without the H